The Dungeon Master says he did something to make the next game "more exciting". The players think he means he did something like getting background music, and realistic figurines and maps. Instead, he opened a gate spell in the basement, and transported them to a different world. A world of magic and adventures. A world of Dungeons and Dragons. The four tween players must learn how to be their characters, complete a quest, and return to their own realm. Along the way, they might just learn a few things about each other, and more importantly, themselves.
(Please note that I did not make this up. It came from an online prompt that I do not know the name of. I did not copy the prompt exactly as a description, and used my own words. I expanded a lot on the idea, and added all the plot twists. )
I also do not completely own Draco Mordum, Viribus Imperium, or Matrivius. They belong to my brother, and my cousins who created them for the roleplaying game Dungeons and Dragons. Dustin, Victor, and Maria are based off of my brother and my cousins, whereas Selena is based off me, and I created Sirainia.
If you are not familiar with the roleplaying game known as Dungeons and Dragons, this will make little sense.
Saving the life of the infamous rookie pirate, Captain Ruben Kirk, catapults Jessica Red into a sea of magic, jewel heists, and world-saving adventure.
*****
After years of watching pirates fighting with the king's navy off the coast of Harvest Island, Jessica Red saves the life of the infamous rookie pirate, Captain Ruben Kirk, and the two become fast friends. Little does she know, Ruben Kirk is only the first of three rookie pirates she'll meet during a whirlwind of sea-faring adventures - but when Jessica learns the corrupt King Mordred has plans to destroy her island home, can she convince them to help her save it?
("The Rookie Pirates" is Book 1 in "The Adventures of Jessica Red" trilogy.)
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