Stolen Child
  • Reads 180
  • Votes 28
  • Parts 9
  • Time 1h 36m
  • Reads 180
  • Votes 28
  • Parts 9
  • Time 1h 36m
Ongoing, First published May 08, 2017
Twelve-year-old Isaac O'Connor hates visiting his relatives in Ireland. But when his cousin leads him deep into the forest of Knockma on Halloween night, he's swept up by a host of creatures once thought to be myth. 

Waking the next day in the Faerie Rath of Daithi's Leabha, Isaac finds that ten years have passed in a single night . . . and he's not alone. An impossibly beautiful Aes Sídhe named Sive has been left with Isaac, abandoned in the human world. Together they must stave off formidable hordes of destructive creatures called Fomoire, as they search for a way to send Sive through the Veil: home to the Otherworld. 

Based on the poem "The Stolen Child" by Irish poet W.B. Yeats.
All Rights Reserved
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On May Day of 1901, Dublin falls. Dublin dies in the wake of a mysterious illness, leaving its victims rabid, mindless, and very hungry. Panic rises, driving people away from Ireland in fear of plague. But Stanley knows better. He can hear these 'sick', after all. And this is no plague; this is a curse. As a borne Chime Child, seventeen-year-old Stanley Brigham simply wants peace in his life. His Sight connects him to the magical and supernatural, and has long given him grief. He has only come to Ireland to introduce himself to his recently betrothed and return home. But his life is warped when the Outbreak finds its way into his world. The dead return, their voices still heard by Stanley, even when no one else hears them. Soon his ability catch the eye of Maggie MacNamura, a colorful Irish spiritualist who is keen on saving her home. Not but days after escaping back to England, Stanley finds himself drawn into Ireland's mess when Maggie approaches him and his closest companion, Vincent Cammish. She proposes that something (or someone) more magical is behind the mass attack, and she wants them found. Armed with little save for a folklore book and Vincent's company, Stanley ventures back to Dublin in search of the curse's mastermind. His adventures drive him deep in Ireland's magical realm, from the seedy underground of Monto to the Druidic order that guards this world. A world full of old magic, older politics, and dark creatures the British Isles have long forgotten. And perhaps with good reason.