Empowered
  • WpView
    Reads 40
  • WpVote
    Votes 4
  • WpPart
    Parts 2
WpMetadataReadOngoing10m
WpMetadataNoticeLast published Fri, Jun 2, 2017
August 1998 CIA Independent Headquarter, Virginia The surveillance room at top floor of the CIA headquarter was filled with pin drop silence. Chief Scientists John Atkins and his team of scientist were in the hall. The room had dozens of flat screen TVs mounted on all sides of the wall. The top of the hall has a build of hexagonal shaped with dark glass walled on the roof. A red and black coloured helmet stored in the glass box at the side of one corner in the room. Six spiral cords hanging from the round sides of the helmet. It looked like some outwear of alien fighter. Percy Samuels 21 year young honoured doctorate sitting beside it, on his desk monitoring the computer screen infront of him, and sometime giving glances at angry face of John Atkins. Messages were flashing on the screen and the computer was reading it in the robotic teenage voice of a male.
All Rights Reserved
Join the largest storytelling communityGet personalized story recommendations, save your favourites to your library, and comment and vote to grow your community.
Illustration

You may also like

  • Godlsayers - Pilot (Episode 1)
  • My Kidnapper
  • The Pyramid Chronicles: Fortuna Guard (#2) [PREVIEW]
  • Species Unknown [Book 1: Aves]
  • Little Brother
  • ALLEN'S POINT | Completed [English: editing]
  • Superior
  • Gas & Blood (Damned of the 2/19th Novella) - Rough Draft Finished
  • Project Terminar
  • Underneath the clouds

Godslayers is about correcting a mistake. A mistake made by three kid geniuses who inherited a Corporate Technology Empire. They attempt to utilize Dark Tech to change the world with a new generation of technologies. Most important of all this new tech was a clean, efficient and totally renewable source of energy given freely to the world, an attempt to usher Earth into a golden age. They never asked their selves if the world was ready. Battle after battle that claimed nations, oceans and a third of the world's population within one year. By the second year, only three factions remained, political amalgams of financial, military and technological interests. High casualty and destructive rates refined combat, and Dark Tech's emerging technologies- unbridled by energy restrictions- were corrupted into a new version of warfare. The BADB Frames took over the battlefield. Exoskeletal marvels- walking tanks. These suits made the soldiers of the future nearly invincible, while giving them destructive abilities of such raw power and precision that conflict was forever altered. The pilots of these suits were almost all pulled from a previously untapped civilian resource: gamers. Suddenly, age was not a restriction. What's left of Dark Tech exists in three Neutral Zones spread throughout the globe. Three "war free" zones that house civilians who wish to remain outside the war. But a shadow beneath what's left of the world's political system upsets this balance and a secret group known only as The Keepers push the factions past their fear of Dark Tech and into the zones of neutrality. Dark Tech unleashes a new faction on the world- a fighting force that has taken high technology and martial skill to a new level. A group of warrior monk gamers that once again change the face of battle and square off against the faction's armies single-handedly.

More details
WpActionLinkContent Guidelines