Out of seemingly nowhere, artifacts begin to appear at random places in a city, that once found and equipped, give the wearer super powers, a suit, and essentially a new identity. Whether technology, or magic, these objects all give amazing abilities along with turning the user into their top physical form, allowing for further amazing feats of strength, speed, agility, and durability. All items connect directly to the person's mind, giving them a companion to guide them along their new path, and assist them with their powers.
The purpose of these artifacts, according to the companions, is to destroy other artifacts and absorb the sources of their power, called Trace. Upon the destruction of another artifact, there Trace can be taken, increasing the own user's capabilities slowly over time. This means, most users are on the hunt for others, in order to lay claim to the Trace they find so valuable.
But, as it is said, absolute power corrupts absolutely, and many people who discover their new abilities are not capable of handling it, becoming corrupted versions of themselves, or simply turning an already villainous person, into a potential monster. The Trace feeds into the person's ego, their lust for power, their wants and desires, and gives them the capability to take what they want. Only two wielders of these artifacts are currently known by the public, quickly becoming heroes who stop attacks by corrupted artifact holders; Chrona, and Masquerade.
"Stop pretending to be an idiot, idiot." Ouch. It burns. "You're starting to sound like a dear old friend of mine," she adds, her tone implying that her "friend" isn't so much of a "friend" as a mortal enemy who she probably also dragged into an alley on multiple occasions. Because she must be a fan of alley-dragging. Theater major.
"I bet that friend was super amazing," I retort anyway. "She'd have to be to put up with you." Oh! Snap! I grin like an idiot at my own joke, realize how uncool that is, and then quickly rearrange my face into a frown. "I'm sorry. I don't quite understand. You're supposed to be a superhero, so why are you threatening a fellow superhero? Isn't that kind of against our code or whatever?"
"You don't have a code. Superheroes who follow codes don't drop off information about people's allegedly dead sons at their doorsteps and then run." Well, can't say she doesn't have a point there.
--
After being framed for the horrific murder of Birchwood City's most revered superhero's six year-old son, Maya Waterman abandons her super-villain persona and finds herself lost without any sense of identity and purpose.
Being hunted by a vengeful super is hard enough, but after her employer fires her and she's evicted from her apartment, Maya begins to become something she had prayed she would never become again- helpless.
She needs nothing less than a miracle to save herself, and much to her surprise, she gets just that-- even if it entails her trying her hand at becoming a good guy for once.