The Keyholder (Unfinished)

The Keyholder (Unfinished)

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WpMetadataNoticeLast published Sun, Jan 26, 2014
Something is going on in Merlt, a kingdom in the midwest of the Realm. A new race has emerged from the east, showing the people of Merlt that they won't hesitate to kill. They control the very aspects of the living body, and use those to commit murder. Merlt has declared this race an enemy, but this means nothing to creatures of the darkness. Years after the beginning battles in the abandoned towns on the outskirts of the Kingdom, the enemy is still going strong. Merlt has managed to capture one. It gave information fairly quickly, even supplying a name: The Seaarn. Some time later, when Merlt's best warrior loses control of his body, the prisoner supplies more information. Information about a lost vault. A vault that holds the secrets of the Seaarn. The only catch? There's a Keyholder. The King sends four people of the three major races on a quest to find this Keyholder while he holds the Seaarn at bay. But there's one question in everyone's mind: can they trust anything this prisoner has to say?
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Do you ever doubt yourself? Ever get the feeling you're never good enough? For me, that's my life. That's how I feel. Every. Single. Day. So let's complicate it a little more shall we? Let's toss in a kidnapping, stir in being stranded on an island with a bunch of magical creatures, and season it with an amulet that gives you a second life. A war is coming, one that has been brewing for centuries and guess who they think the main ingredient to put an end to all of it is: me, Piper Hayes. Are they out of their minds?! I guess there's only one way to find out!

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