Esayria: Sword Era Online

Esayria: Sword Era Online

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WpMetadataNoticeÚltima atualização ter, out 12, 2021
The year 2032 marked an important break through that revolutionized the world. Virtual reality was finally able to reach the point of Total Conscious Immersion (T.C.I), where the player could feel, smell, and even taste just like in the real world. At first it was just games involving a single country with different servers, but two years later, the first global VRMMORPG "Esayria: Sword Era Online" quickly gained popularity due to its new technology and boasted the largest open world map ever to explore. This attracts Gavin's jobless "best" friend, Jonatan, who later on persuades, more like kindly forces, him to play too. Everything was all fun and games until Gavin finds out something straight from a sci-fi book. Highest Rank: #155 in Science Fiction 4/21/18 #1 in MMORPG 5/17/18 Updates whenever I can. Cover drawn by me... Don't copy!!! Lol. (Currently in Progress)
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---HIGHEST RANKING #17 IN FANTASY--- At the official release of the first-ever fully immersive Virtual Reality, an unnamed cyber-terrorist has hacked into the main software of the game. Players are not able to log out and return to reality, and are stuck within the fantasy fighting game. With no way to warn the outside world and no way to escape, 100 thousand players are to meet the cyber-terrorist's quota by beating the entire game. Not only must they kill millions of monsters and thousands of bosses, but they must slay all of the 30 demigods and the 12 literal god-like raid bosses. Upon that, there is no respawning. Death crosses both realms of the game and reality. Follow the journey of Ben Even, his friends, and thousands of other players as they form and strengthen friendships, display the full extent of the human spirit, and realize the importance of hope while Even battles his demons from the past, guilt of the present, and anxiety for the future. RATED TEEN Content is generally suitable for ages 13 and up. May contain violence, suggestive themes, crude humor, minimal blood, simulated gambling and/or infrequent use of strong language. All images not belonging to me or not edited by me are protected by the Fair Use Act

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