No One Has to Die

No One Has to Die

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WpMetadataNoticeLast published Thu, May 25, 2017
Choices shape one's own fate. Can you handle the guilt when you made a wrong one? Especially when it kills someone? Daniel was trapped inside a suspicious facility he's never been to, the Fenix Corporation. Rumor has it that one shouldn't mess around with that company, as they hide lots of dark things. The building catches on fire and he finds 4 other people to help him escape, but he also finds himself in a dilemma because he could choose only one person to save and let the rest of the others to die in his situation. By thinking who was the culprit behind the fire and who would be his allies, Daniel's guilt takes over his mind. As he and his companion whom he chose to save tries to escape the burning facility, they found something in the corporation that would change their lives, FOREVER. Whom did Daniel choose to save? Did he make the right choice? How will he discover the deep, dark secrets of Fenix Corporation, as well as the 4 other people's true identities? Based on a popular Kongregate game "no-one has to die." by the developer StuStutheBloo.
Public Domain
#652
decisions
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After waking up in a room of an endless black abyss, Panda was shaken to the core. She didn't know where she was, and who she was. But to have a killing game announced suddenly out of the blue had paralyzed her and the nine other trapped strangers. "If you want to live and leave, sacrifice a life in return. But be careful, because if one finds out you committed the crime, doom will befall you." It's a game full of murder, detection, suspense, accusation, and backstab. With everyone at each other's throats to discover the truth of their identities and remember their forgotten memories, how will the killing game turn out?

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