Time Travel For Dummies: Techies Proofreading Mythology

Time Travel For Dummies: Techies Proofreading Mythology

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Maybe a few thousand words more for the picture? Once a 4-in-1 Arc is commissioned, the garrisons from various species of the confederation of Galactic Empires get to relax after a long and hectic season. There's never been any need to adapt to any new protocols. Until a new God came along on the ride! Funny? The impossible can be the possible only if you are a God, isn't that what they want you to think? So be it! Unless!! Who's God unless you know! Seriously!
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The year 2410. The United Federation of Planets serves as the peacekeepers of the Alpha and Beta Quadrants and unites more than one hundred planets in peace and harmony. Starfleet, the exploratory agency and defence force of the Federation, continues to explore the Galaxy and expand the knowledge of the Federation. The U.S.S Apollo, a Nova class ship fresh off the shipyards, has been assigned to survey planets in the Bad Lands near the border with the Cardassian Union. But they encounter the True Way, a Cardassian terrorist group who are obsessed with returning the Cardassian Union to their old ways of imperialism and tyranny. Not long after encountering the True Way, the ship and it's entire crew of one hundred crewmen are pulled into the Gamma Quadrant by a mysterious anomaly and now must spend years travelling to the Bajoran Wormhole's other side deep in the still unexplored Gamma Quadrant. Under the leadership of Captain Ethan Rivers, the brave crew of the U.S.S Apollo shall explore strange new worlds, they shall seek out new life and new civilisations. And they shall boldly go where no one has gone before!

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