The Three Kingdoms

The Three Kingdoms

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WpMetadataNoticeLast published Sat, Feb 24, 2018
No one had come out of the forest in over five-thousand years. In fact, even those who ventured in to the forest, never ended up returning. It was common knowledge among the two great kingdoms that the forest Gúl was, put simply, forbidden. What was not-so-common knowledge, was the reason why. Gúl was once the enchanting home of the beautiful and prosperous forest elves, and was thought to be the origin of all the elven races. The two remaining elven races, the mountain elves, and the river elves, while differing in culture and even appearance, have managed to live with each other peacefully and even prosperously. However, after an experiencing an unnaturally long winter, each kingdom is faced with it's own hardships. Facing certain starvation, the military captain Beinion of the Mountain Realm has decided to gather two of his best warriors to take their fate into their own hands, leaving in search of food in the only place that hasn't seemed to be affected by the winter... Gúl. ---------------------------------------------------------------------------------------------------------------------- The Three Kingdoms draws inspiration from many different sources, but is very heavily influenced by Lord of the Rings. (I use a lot of Sindarin and other elvish names in my story.)
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The Third age draws to a close and the Fourth begins. The world is once again at peace for a time, and the time of men begins. Thranduil's people, being elves, began to gradually filter from the mortal land of Aman, and he was determined to be there to see the very last of them off, even when only five of them remain. Despite the quiet years and his ambitions to live as long as possible, he craved a fight, a few moments of glory at the head of an army. So when the opportunity presents itself he is more than willing to go, two of his guards and closest companions going with him. Could he truly bring the Elves to glory once again in their final years?

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