Game of Heirloom

Game of Heirloom

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    Lectures 4
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    Chapitres 1
WpMetadataReadEn cours d'écriture6 m
WpMetadataNoticeDernière publication dim., janv. 5, 2014
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Fiction
Romance
Marcella has no memory of how she came to be; all she can remember is a sword beside her and hideous scares all over her body, practically breathing death. To get rid of the spiteful blade, she calls upon the Wandering Man who lives alone in the forest. Everyone in town believes he is a heretic and a sorcerer from hell, but Marcella doesn’t heed superstitions, forging her own path in order to find her identity and purpose in a world filled with death and mystery. She must enter the Game of Heirloom. . .
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Death and amnesia make for a poor combination, as Skell can testify. In a world of army-shattering magic, mind-bending monsters, and mighty organizations, Skell wants two simple things: his memories back, and his life back. But undead are far from beloved in Lumerit. Fortunately, he finds an ally in a young woman. Only problem, this woman belongs to the Templars: warriors whose sole purpose is to wipe undead off the face of the world. Hopefully, he won't die a second time.

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