Story cover for Shatter Me At Dawn by cherishedmortal
Shatter Me At Dawn
  • WpView
    Reads 187
  • WpVote
    Votes 23
  • WpPart
    Parts 4
  • WpHistory
    Time 27m
  • WpView
    Reads 187
  • WpVote
    Votes 23
  • WpPart
    Parts 4
  • WpHistory
    Time 27m
Ongoing, First published Jun 25, 2017
Sophie Andress is living a dream. She has money, a job she loves, a perfect best friend/soulmate Lex, and no shortage of men to warm her bed. 

But after a night of debauchery--and a couple more drinks than she had planned for--Sophie wakes up in a strange room with no recollection of the night before. The warm mass of a child snuggles against her side. An infant begins to cry softly somewhere in the dim room. And a man arrives who claims to be her husband.

Unable to wake up from what feels like a nightmare, Sophie is faced with the horrifying possibility that everything she's known--and the person she thought she was--has been a lie. A dream. A hallucination.

Or was it?

AWAKE meets INCEPTION
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DREAM TOURNAMENT GENESIS & THE FALL OF THE GREAT MOON

11 parts Ongoing Mature

In the dead of night, invitations appear-black and gold cards marked with ancient symbols, each carrying a cryptic message: "Welcome, Player." Those who receive them are teenagers not older than 17 years...these are no ordinary teens. They are prodigies, outliers in their fields-masters of intellect, artistry, and skill. But this invitation is not a reward. It is a summons. The moment they fall asleep, their reality shatters. They awaken in a world both breathtaking and nightmarish-an eerie, vibrant dreamscape teeming with unknown creatures and unspoken dangers. Here, survival is a game. The rules are simple: obtain the three sacred horns... or perish. There can only be one winner. And no one-except the victor-will wake up again. As the players struggle to understand the true nature of the tournament, the dream world tightens its grip, twisting logic, bending time, and unraveling sanity. Every choice carries weight. Every alliance comes with a cost. And in the end, each player will face the same question: How far are you willing to go... to escape? THE SPACE IN BETWEEN FIRST PREQUEL