Rosehill Irregulars: The Closed City

Rosehill Irregulars: The Closed City

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WpMetadataReadOngoing2h 26m
WpMetadataNoticeLast published Sat, Nov 11, 2017
*If all goes according to plan, this should be updated every Friday @ 8:00 PM EST Two years ago an unlikely bunch banded together to defend the hamlet of Rosehill from a rat plague. Now, with boredom being their greatest foe, the arrival of a curious contract seizes their attention. Gathering their arms, the Irregulars venture across the sea to the city of Stormborne, only to find the Junction of Empires' gates, normally flung wide open, closed tight. The Irregulars follow the breadcrumbs from the halls of the Blue Palace to the winding sewers in order to get to the bottom of a conflict which threatens to tear Stormborne apart from within and without. **Thanks to @queen-ue for the cover art and the actual cover. She does commissions.
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What happens when narration becomes magic and monsters become stories? When meaning crumbles beneath the whispers of tales, and certainties drown in the din of words, truth wears a thousand faces at the windows of night. Survive. When the untold fades, and the unseen is lost. Endure. As kingdoms fall and life ebbs away, as souls awaken only to cage themselves within the lines of pages. Fight. For what remains is a silent longing to wake again, upon the shores of a dream unborn. ------------------------------------------------------------ A multi-character fantasy tale set in a world that has forgotten how to define itself, where eras chase one another in confusion. Knights confront the unknown, detectives battle dragons, and vampires raise dogs. The stars are wrathful, the kingdoms have fallen, and magic stands stripped bare. ---------------------------------------------------------------- For those who do not like indirect suggestion: A cruel, innovative magic system A dark fantasy that blends classic fantasy, horror, and the supernatural. Long story and slow build (although you can judge it in the second chapter) Multiple characters and a big world Exploiting (inspiration from) myths, epics and legends in worldbuilding Legends from all over the world: Europe, Africa, America, Middle East, Australia, Asia, Ireland etc. Mystery, investigation, and the need to analyze, focus, and use your knowledge and abilities to reach conclusions and form your opinion before the characters do (you are part of the investigation, not just the characters) Warning: "Contains graphic violence" "Not suitable for children"

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