The wall of a mech pilot
  • Reads 461
  • Votes 9
  • Parts 5
  • Time 1h 28m
  • Reads 461
  • Votes 9
  • Parts 5
  • Time 1h 28m
Ongoing, First published Jan 23, 2014
Max stern. A 28 year old mech pilot. Commander of a mercenary unit, with a tragic past that inflicted deep emotion scars. A mysterious girl mate realises inside his cockpit while testing his new mech. The decisions he takes leads max to question how he has lived his live over the last few years. Can this mysterious girl break through the wall that max has surrounded himself with? Will he let her in? As they travel through the dangers and perils of the universe, fighting back against the people trying to recapture this girl
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Godlsayers - Pilot (Episode 1) by DavidGoller
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Godslayers is about correcting a mistake. A mistake made by three kid geniuses who inherited a Corporate Technology Empire. They attempt to utilize Dark Tech to change the world with a new generation of technologies. Most important of all this new tech was a clean, efficient and totally renewable source of energy given freely to the world, an attempt to usher Earth into a golden age. They never asked their selves if the world was ready. Battle after battle that claimed nations, oceans and a third of the world's population within one year. By the second year, only three factions remained, political amalgams of financial, military and technological interests. High casualty and destructive rates refined combat, and Dark Tech's emerging technologies- unbridled by energy restrictions- were corrupted into a new version of warfare. The BADB Frames took over the battlefield. Exoskeletal marvels- walking tanks. These suits made the soldiers of the future nearly invincible, while giving them destructive abilities of such raw power and precision that conflict was forever altered. The pilots of these suits were almost all pulled from a previously untapped civilian resource: gamers. Suddenly, age was not a restriction. What's left of Dark Tech exists in three Neutral Zones spread throughout the globe. Three "war free" zones that house civilians who wish to remain outside the war. But a shadow beneath what's left of the world's political system upsets this balance and a secret group known only as The Keepers push the factions past their fear of Dark Tech and into the zones of neutrality. Dark Tech unleashes a new faction on the world- a fighting force that has taken high technology and martial skill to a new level. A group of warrior monk gamers that once again change the face of battle and square off against the faction's armies single-handedly.
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The balance of power on the planet Rychter has changed. The battle for Brekka has left the once mighty fortress city crippled. The gateway to the south and the first line of defence for Rychter's human colonists, it is vulnerable for the first time in living memory. With the brutish Scraegan warbands in the badlands biding their time and gathering strength, it seems more bloodshed is inevitable. Ryke Vannigan, commander of an elite squadron of Hunter-Killer battle mechs, lived through that siege, but when a coalition of political and military leaders from the North descend on the reeling populace of Brekka to take control of the war he finds himself pushed to the margins. In the eyes of the North, Brekka's leaders have failed in their duty, and if the Scraegans can no longer be contained, they must be destroyed. He and his companions are soon drafted to join an army with a single purpose: complete extermination. The battle for Brekka might be over, but the war for Rychter is about to begin. || BOOK 2 in the HUNTER-KILLER SERIES