The Wanderer's Tournament

The Wanderer's Tournament

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WpMetadataReadMatureOngoing45m
WpMetadataNoticeLast published Sun, Jan 20, 2019
"In 1945, the second World War had left the world scarred. Three weeks after the news of what was done to end war reached the rest of the nations and countries, thousands of nameless souls gathered everywhere the conflict took precedence in, and took a good long look at the havoc it caused. From the Axis bombings of great Britain, the fall of the Berlin Wall, to the bombings of the U.S.'s Pearl Harbor, and the utter destruction of life in Hiroshima and Nagasaki, Japan. And before their journey was over, they went through war torn Poland, where the atrocity of the holocaust laid open to all who were still alive. Every side was guilty of the absolute horror they had done to their fellow man. when the wanderers journey ended, a vow was made on the last night they all united together. "Never again will the terrors of man continue to ruin ourselves, and the homes we built not just for us, but for our neighbor and his neighbor onwards!" This vow that these tired and wounded souls promised each other would become the foundation of the most pivotal next step of humanity. The formation of the Wanderer's Tournament. Out of the control of any government, away from the corrupted masses, and untouched by the political agenda of all, a new world power came to the people of the world in 1955. The Wanderer's Tournament. A Tournament that stands as the judge of mankind as a whole and decides what shall be done next. The rules are simple. Each and every nation in the world will send a total of one to three warriors to compete with each other. The nation who's hero(s) won would be the ones guiding the world for the next five years. Every five years, that cycle would end and the Tournament would be held again. There will be no more wars with one another, any Wandering men and/or women may compete, whether to test their will and strength, or to choose which power they believe is worthy to rule. Any violation to these rules will result in total nuclear annihilation. Welcome Warriors!"
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500 years ago, not one soul could find peace from the wars raging between realm's power hungry rulers. To save the realm from complete self-destruction, the Gods made mankind a promise: Whoever can make peace between themselves shall bring about a blessing on the realm for a dozen generations. And so it was. 14 aging Kings of the western coast made peace and formed 3 empires. 11 ambitious Dukes arranged marriages to form 9 new kingdoms. 8 proud Lords of the lake settled their feuds and divided the lakeside. 4 greedy Masters of the mining colonies established the mining confederation. 3 holy Priests united the true worshipers to found a ministry governed state. And so the Gods blessed them, connecting souls across the realm so they may share knowledge, skills and companionship. But a dozen generations have passed and the Blessed have not been seen in decades, becoming nothing more than a story. But the story is not finished yet. To remind the realm of the chaos and destruction birthed by war, the Gods showered the realm with meteors as 8 newborns received the last Blessing of the Lords. As the last children to be touched by the Gods, they will be hunted by those who long for chaos to engulf the realm. They will be tempted to use their shared knowledge for their own gain. But if the realm is to survive, they must use their skills to strengthen each other and end the conflict before it can begin. A naive princess and a vengeful slave. A high-born priestess and an orphaned thief. A reserved hunter and an ambitious acrobat. A noble knight and a crooked smuggler.

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