Year, 2300: A Fallout Story

Year, 2300: A Fallout Story

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WpMetadataNoticeLast published Wed, Jan 8, 2020
*OVERVIEW* Follow the stories of some original characters in the Commonwealth, 13 years after the events of Fallout 4 involving the Sole Survivor, and the destruction of the Institute. This will contain both minor and major spoilers for the RPG made by Bethesda: Fallout 4, along with other major and minor spoilers from Fallout:3 and New Vegas. Also, this will be broken up into multiple chapters, each one focusing on one character (or group) at a time. (Note: This story's lore is going to be assuming the Minutemen ending in FO4 and the NCR ending in New Vegas and the Good/BoS ending in FO3 took place, and that the Sole Survivor didn't destroy the BoS at Boston Airport.)
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Torn between uniting the Commonwealth under the Minutemen and rescuing his lost son, the Sole Survivor turns to the Brotherhood of Steel to assist in bringing down the Institute. He is forced to collarberate with the Lone Wanderer, a legendary figure in the Brotherhood, who accompanied Maxson in his crusade north. Now, unlikely allies are pitted against the most technologically advanced foe either has ever encountered. Meanwhile, the Gunners conspire against all sides as Gunner Sector Command works behind the scenes to redefine the Commonwealth Front.

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