Journey to Elvander

Journey to Elvander

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WpMetadataReadComplete Tue, Jan 23, 20183h 12m
Journey to Elvander will be available on Kindle, iBooks, and Print on 2/14/2018. If you read it here, please leave a review on release day. Your help is greatly appreciated! Feel free to contact me via Twitter (@CireWire) to get yourself a FREE advanced eBook copy. Deacon Maynard may be young, but he is hardly idealistic. A Tech Repairman, he spends his days surrounded by tools and broken phones, watching the news unfold on the television while carefully trying to avoid the reality that seems inevitable. There is a war out there... and it is creeping closer and closer to his home. Elvander, a high-tech country miles away, is locked in a colossal battle with the deadly terrorist organization, Shadow Cannon... and it's a war Deacon wants nothing to do with. Until he spies a flash of light outside his apartment window and discovers Ragnar, a giant machine Golem meant to be a Shadow Cannon secret weapon - a machine that is now asking for his help. Suddenly thrust into a war he wants no part of, Deacon must struggle to discover the truth, save his strange new friend and possibly save the world. This novel is also hosted on royalroadl.com
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Godslayers is about correcting a mistake. A mistake made by three kid geniuses who inherited a Corporate Technology Empire. They attempt to utilize Dark Tech to change the world with a new generation of technologies. Most important of all this new tech was a clean, efficient and totally renewable source of energy given freely to the world, an attempt to usher Earth into a golden age. They never asked their selves if the world was ready. Battle after battle that claimed nations, oceans and a third of the world's population within one year. By the second year, only three factions remained, political amalgams of financial, military and technological interests. High casualty and destructive rates refined combat, and Dark Tech's emerging technologies- unbridled by energy restrictions- were corrupted into a new version of warfare. The BADB Frames took over the battlefield. Exoskeletal marvels- walking tanks. These suits made the soldiers of the future nearly invincible, while giving them destructive abilities of such raw power and precision that conflict was forever altered. The pilots of these suits were almost all pulled from a previously untapped civilian resource: gamers. Suddenly, age was not a restriction. What's left of Dark Tech exists in three Neutral Zones spread throughout the globe. Three "war free" zones that house civilians who wish to remain outside the war. But a shadow beneath what's left of the world's political system upsets this balance and a secret group known only as The Keepers push the factions past their fear of Dark Tech and into the zones of neutrality. Dark Tech unleashes a new faction on the world- a fighting force that has taken high technology and martial skill to a new level. A group of warrior monk gamers that once again change the face of battle and square off against the faction's armies single-handedly.

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