Maniac Mansion

Maniac Mansion

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WpMetadataReadEm andamento1h 0min
WpMetadataNoticeÚltima atualização dom, set 24, 2017
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Ficção
Ação e Suspense
Sierra was twelve years old and was living with two abusive parents who wished that she had never been born. To them, Sierra was a mistake, a malady that was wasting their money by living. Both parents were severe alcoholics, use drugs more than they took their daily supplements, and had been more irresponsible than a toddler in raising their twelve year old daughter. All Sierra wanted in life was for someone to love her, to hold her, and tell her that she matters. Unable to cope with what happens to her on a daily basis at home, Sierra goes to extreme measures to escape the realities of the real world. She heads out onto the streets as a runaway to avoid getting beaten by her parents, and in doing so, gets abducted by a new stranger who has a sick plan of forcing people to his will. She meets a group of kids living in an old abandoned mansion in the middle of nowhere where this man has stashed them all. These kids, some abused and alone like her, take her in, and Sierra must learn how to accept people into her life and not be afraid as she once was. Will things turn out for better or for worse with Sierra, resulting in her escape from the maniac mansion, and will she ever be able to look at herself without seeing the pathetic girl she viewed herself as before she ran away?
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She thought it is a game, until she died once.... For Sofia, who is tired of reality life, the city-builder game Savage Age was meant to be a simple escape. In this digital world, she is a powerful chieftain, leading her tribe of savages to build a new civilization. But when the game's "NPCs" start to bleed and cry, when they rise up in bloody rebellion and tear down the false safety of civilization, Sofia realizes in terror that this is not a game at all. It's a real, brutal, and terrifying new world. In this world, hunger is the ultimate enemy and morality is a luxury she can no longer afford. After witnessing a neighboring tribe's gruesome revolt and suffering a catastrophic defeat in her own self-styled "Hunger Games," Sofia's mind shatters. She is no longer a player, but a prisoner caught between two realities. She switches between worlds, witnessing blood and death again and again. Can Sofia survive this desperate fight for existence? How will she face the lives she once treated as nothing more than game data? And when the game is no longer a game, what becomes of her? Welcome to the Savage Age. In this place, every decision is a matter of life and death.

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