Hymn of Sorrows

Hymn of Sorrows

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WpMetadataNoticeZuletzt aktualisiert Mo., Feb. 11, 2019
Nohlaerys had seldom seen bloodshed and the storytellers had long forgotten the final quarrel between the three great kingdoms until the near-abandoned council of Maelii was slain in the very room that had declared peace generations before. Forces rose to claim the capital and as the high lords tugged at the promise of power and glory, the integrity of the treaties that governed its peoples safety withered. Two decades passed with no sight of grasping an accord; trees grew red where the blood of waged battles was spilled; children became motherless as armies swept through villages; plots and ploys were hatched. The land was too vast for any one man to clutch to his breast, though for nineteen years many valiantly dared to try.
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500 years ago, not one soul could find peace from the wars raging between realm's power hungry rulers. To save the realm from complete self-destruction, the Gods made mankind a promise: Whoever can make peace between themselves shall bring about a blessing on the realm for a dozen generations. And so it was. 14 aging Kings of the western coast made peace and formed 3 empires. 11 ambitious Dukes arranged marriages to form 9 new kingdoms. 8 proud Lords of the lake settled their feuds and divided the lakeside. 4 greedy Masters of the mining colonies established the mining confederation. 3 holy Priests united the true worshipers to found a ministry governed state. And so the Gods blessed them, connecting souls across the realm so they may share knowledge, skills and companionship. But a dozen generations have passed and the Blessed have not been seen in decades, becoming nothing more than a story. But the story is not finished yet. To remind the realm of the chaos and destruction birthed by war, the Gods showered the realm with meteors as 8 newborns received the last Blessing of the Lords. As the last children to be touched by the Gods, they will be hunted by those who long for chaos to engulf the realm. They will be tempted to use their shared knowledge for their own gain. But if the realm is to survive, they must use their skills to strengthen each other and end the conflict before it can begin. A naive princess and a vengeful slave. A high-born priestess and an orphaned thief. A reserved hunter and an ambitious acrobat. A noble knight and a crooked smuggler.

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