Geminia
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WpMetadataNoticeLast published Mon, Sep 12, 2022
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Fiction
Fantasy
The year is 1776, and many a pirate crew seek fortune and glory. But the sea is changing in mysterious ways, and tales of a so-called "Second World" are told in hushed voices. Are these lands real? Or merely the result of drunken hallucinations and myths? Follow Captain Aryx Wolfire in his adventures through these lands of legends, in Geminia.
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In a world dominated by vast, uncharted oceans and perilous skies, the Endless Sea is a realm of freedom, danger, and intrigue. Scattered across its waters are countless islands-some lush with life, others desolate and cursed-each with its own cultures, treasures, and secrets. The Tempest Lords, six enigmatic deities, govern the forces of nature, life, and death, their influence shaping every wave, storm, and star. Sailors whisper prayers to Ishna, the Deep Mother, or Tamaris, the Sky Warden, as they navigate treacherous waters, but even the gods are unpredictable, their blessings often double-edged. Pirates rule the open seas, their ships both legendary and terrifying, and their captains are as infamous as the myths that surround them. Among them is Captain Jenkins, The Eternal Sea's Hand, bound by a pact with Ishna and commanding her living ship, The Sea Serpent. Her adventures take her through a dangerous world of rival pirate lords, cursed treasures, and supernatural threats. Amid the lawless chaos, coastal nations, corsairs, and bounty hunters vie for control, enforcing fragile laws that crumble against the tide of piracy and rebellion. Strange phenomena haunt the sea's farthest reaches: ghostly storms, islands that vanish under the moonlight, and creatures as monstrous as the myths that birthed them. This is a world where freedom comes with a cost, where alliances are fleeting, and where the greatest treasures lie hidden beneath waves of mystery and blood. Sailors, pirates, and outcasts alike are drawn to the Endless Sea, chasing glory, survival, and the promise of the unknown.

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