What happens when a gamer's obsession collides with a long-forgotten Nazi relic? Brace yourself for a mind-bending journey where the past and present collide in a battle for the fate of the world. 18-year-old Scott Breckinridge just wants to be left alone to play combat games on his computer and rack up kills. His plans are drastically altered when his great-grandfather Walter has to move in due to failing health. Appalled by Scott's gruesome video games, Walter voices his extreme displeasure: "WAR ISN'T A GAME..." He should know... he witnessed the horrors of battle firsthand as a young paratrooper during World War II. Scott only dismisses the bothersome old man, until he finds a long-forgotten Nazi relic hidden away in a box of his war memorabilia. Tinkering with it, Scott is horrified to find himself suddenly transported to 1944 France-right at the beginning of D-Day! There, he learns the true nature of war by fighting to survive and trying to help win after accidentally giving the Germans the keys to victory. History takes a detour in this gripping tale of time travel, war, and the consequences of a gamer's unintended influence on the past. Get your copy today, and get ready to redefine the boundaries of history and imagination!
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