Legend
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Legend es un juego de rol de fantasía medieval con toques de steampunk y fantasía gótica, ambientado en Zhern, un peligroso y duro mundo en el que a menudo se aplica la ley del más fuerte. Una de las características que tiene Legend es su rica mitología e historia. Fue creado originalmente por @dsaiyaman como un juego que mezclaba el rol con cartas y mapas. Sin embargo, el soporte físico implicaba un número de horas y de recursos aplastantemente enorme. Pasados los años, optó por un juego de rol narrado, con un soporte virtual (un portátil viejo), sobre el que mantener la información del mundo mientras se desarrollaba la historia mediante el habla. Así, a medida que avanzaba la partida, los jugadores podían incluir partes e idas al mundo y hacer crecer el juego más de lo que podría haberlo hecho de otra manera. Por ahora tenemos una partida en curso tremendamente graciosa sobre un grupo de inadaptados sociales y aberraciones de la naturaleza luchando por conseguir lograr sus fines.
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900 years ago in the 12th century of Camelot, a 17 year old adopted princess named Millian Deos was walking through the halls with her best friend, Hisirdoux Casperan. The two of them were both apprentices to Merlin Ambrosius, the most powerful wizard known to mankind. No one had told Millie how she got to Camelot, all she remembered was waking up in a room with King Arthur Pendragon and Merlin, though she didn't know who they were yet. Arthur had said she was found alone on the streets and decided to take her in. She agreed and now, she was formally a princess, heir to the throne of Camelot. Though, her joy was short-lived. During this time period, Gunmar and his son Bular were at war with the humans. After losing Guinevere, Arthur had ravaged their lands, destroying and taking so many trolls away from their homes. During the Battle of Killahead Bridge, Millian and Hisirdoux were sent away by Merlin to stay safe, and protect the world of man in case something should happen to him. During that time, Millian and Hisirdoux got separated along the way. Now, it was the 21st century, and our wizards have both ended up in the small town of Arcadia, without knowing the other was there. Millian spent most of her time with the Guardians of Arcadia, Jim Lake Jr., Claire, Toby, Blinky, Aaarrrgghh, Varvatos, Aja, and Krel. She may think she's seen it all, but is she prepared to face the truth about her past? Will it scare her friends away, or bring them closer to fight the unknown together?

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