The Last Good Wizard
  • Reads 833
  • Votes 25
  • Parts 7
  • Time 1h 47m
  • Reads 833
  • Votes 25
  • Parts 7
  • Time 1h 47m
Ongoing, First published May 07, 2012
Qwinn knows his music is unusual; when he plays his lute, the notes spiral outward in colorful threads that only he can see. But he has no idea of the extraordinary power in his songs until a mysterious stranger, Enders, appears in his village, and launches him on a magical quest.

After Qwinn and Enders, using a combination of song and sword, defeat nine vicious man-wolves who attack Qwinn’s home, they set out to discover the nature of Qwinn’s musical mastery. When they encounter a three-hundred-year-old whisperer with a deadly past, and his lovely and insouciant niece, Qwinn uncovers something far more sinister: a plot for dominion and genocide, created by an evil sorcerer, Oreth. He has paralyzed their magical world by disrupting the cosmic balance of an enchanted life force, and rendered the wizards of the land powerless.

All but one. The inscrutable Enders conceals the most vital, game-changing secret of them all. He reveals himself as a wizard. He has been feeding off Qwinn’s music. Touching it. Using its power to keep himself alive. Qwinn must harness the magic of his music and lead the last living wizard through the perilous land to foil Oreth’s dark ambitions.
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The world’s old Gods lie dormant, imprisoned for centuries in a timeless rift. For many years they have accepted the fate of their actions, yet the people who still roam freely have not. A small sect of fanatical magicians, led by Bellack, a sinister and heartless spell weaver have not forgotten the powers that the old Gods once possessed and seek to secure their God Queen’s release to gain both her love and immortality. With the discovery of a large crystal deep in the Tanarian mines, the sect believes it has found a catalyst for their powers to break free their Queen. They will stop at nothing to acquire the crystal and, after their offers are refused, drag nations to war for their dark aim. Using their magic to tip the scales of war in their favour they force an order of Generals, the Su-Katii warrior elite to their will, as they alone will hold the key to victory in this war. Only Barrad a new initiate to the Su-Katii luckily escapes the brotherhoods control. The stage is set, but Tamar a renegade wizard, has subtly been working for years against their cruel plan. He recruits Barrad and an escaped slave Tress to aid his cause, she is a highly resourceful and accomplished thief with the ability to destroy the brotherhood’s dreams. Bellack’s magic unwittingly reveals a new possibility to achieve his goal – Athene, a sweet young girl oblivious to her past and the power that surrounds her. Realising her potential, Bellack unleashes an unstoppable warrior from a forgotten time to hunt down and apprehend Athene. Following their hearts, an unusual alliance is formed to struggle against the forces tearing their world apart. An enemy can be a friend, and a friend, an enemy.