The Guardians (The Lost Realm Series #1)

The Guardians (The Lost Realm Series #1)

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When sixteen-year-old twins Emma and Evin LeFay are suddenly forced to pack their belongings after the tragic murder of their mother, they soon find that the busy city life of Boston, Massachusetts is more than they could have expected... It's after a close-run in with a group of menacing creatures, and the sudden aid of the same strange people that have been following them since their arrival to the city that Emma and Evin quickly realize there is more to Boston than skyscrapers and noisy cars. Left with no other options and seeking the truth behind their mother's murder, Emma and Evin accompany their saviors to a place known as Hawthorne Academy. It's here that the twins soon learn they are part of a supernatural race with rare abilities, one Otherworld race amongst four other paranormal races that have lived in disguise as humans for centuries. Being part of an Otherworld race has its drawbacks, however, when Emma and Evin are enrolled for training at Hawthorne after a heated meeting with the Otherworld Council and its leaders. It's either sink or swim for these Otherworldly twins as they train at the academy and learn to control their unique gifts. It's Emma and Evin's job to protect both realms from the darkness that taints them and the mysterious Precursor that seems to want them dead.
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Hemmett d'Espers-Fitzhugh is sick and tired of school at the Interspiritual Academy of Portales Espirituales. Most of the students are half-ghosts like him--either his own cousins or kids he's known all his life--and he's BORED. His twin sister Aether acts like she's so perfect all the time. His parents--a spirit and a mortal--don't know what to do with him. Everyone but Hemmett can communicate telepathically, and his cousins have great control over their spectricity, while Hemmett keeps accidentally zapping everyone. The only thing he's really good at is spectral script, but the mortal teacher at school keeps teaching elementary lessons that drive Hemmett crazy. Plus, Hemmett's terribly curious about the mortal world--especially mortal girls. When he decides to go on a spirit tour by himself to the mortal world, his encounters with the mortals and ghosts of the town just might shake things up a bit. But when he stirs up some trouble in the personage of an ancient hostile spirit, it will take every bit of talent Hemmett has to keep the spirit from destroying the town.

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