Stormbound: Legends

Stormbound: Legends

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WpMetadataNoticeLast published Sun, Jan 14, 2018
Four kingdoms wage war upon countless floating islands buffeted by endless storms. The satyrs and undead of the Swarm advance aggressively upon a fortress, where Winter Pact dwarves and frostlings ready their hammers and spells. Ironclad rodents and their constructs are ambushed by a line of toads followed by enchantments from their raven masters near a Shadowfen camp. Among the myriad of warriors and spellcasters, heroes from all sides (and no sides) emerge. Stormbound: Kingdom Wars is a mobile app card/board strategy game with intriguing mechanics, beautiful art, and fascinating tidbits of lore. There are four kingdoms, each run by different races and philosophies. As with any place, there are heroes (found on very rare cards in the game), and the game includes a mere sentence of background for each of them. These statements have inspired me to write vignettes of my interpretation of these characters. The game developers have expressed only a passing interest in building in-game lore in the future, preferring to improve game mechanics first, which is great. I only wish to be a little more creative here with what I find in the game. Stormbound: Kingdom Wars is a mobile app game developed by Paladin Studios and published by Kongregate. This is a work of fanfiction based on characters and concepts in the game. All images used were found in the Stormbound Fan Kit, provided on Paladin Studios' website for use in fan sites and fan works (http://www.paladinstudios.com/stormbound-fan-kit/).
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SIXTH BOOK OF THE CHRONICLES OF FANTASILIA SERIES 𝘚𝘩𝘦 𝘸𝘢𝘴 𝘭𝘰𝘴𝘵. 𝘚𝘩𝘦 𝘸𝘢𝘴 𝘧𝘰𝘶𝘯𝘥. 𝘕𝘰𝘸, 𝘴𝘩𝘦 𝘪𝘴 𝘥𝘦𝘵𝘦𝘳𝘮𝘪𝘯𝘦𝘥 𝘵𝘰 𝘴𝘢𝘷𝘦 𝘵𝘩𝘰𝘴𝘦 𝘴𝘩𝘦 𝘭𝘰𝘷𝘦𝘴. Xanthiene Vivenca has to find allies and legendary objects of power to defeat two of the deadliest people around. Now, she must brave territories, war, and loss alike and stand against hopes and prophecies before they crush more than just her home. Rikavien Torlin has to defend the last fortress standing against Cardovia and Synketros, lead an army, and face a betrayal creeping from the shadows. She must succeed through these trials while keeping her fear in check before it leads her to failure. Nyxis Helgase doesn't stand a chance against his enemies. He has to tread into dangerous lands with the magic on the island getting weaker, a throne hidden in the heart of the enemy camp, and a cavern demanding his soul to unlock the truth to his legacy. June Sylkrana faces an uncomfortable truth. With the island descending into ruin, friends and foes alike ending in bloodshed, and the lies he will soon face, he finds out only the strong live and the weak die. Now, he has to choose which one he is before that choice is taken away. Hidden and forgotten truths are revealed. Buried secrets are unearthed. The last oracle declares the Gates open. The war is far from over. ˜"°•.˜"°•˜"°•.˜"°•˜"°•.˜"°• © 2021 (First, Second Edition) [130,000 - 140,000 words] [Cover by @Moxartx ; Text & Graphics by @Exequinne]

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