Sword Art Online- dh au

Sword Art Online- dh au

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WpMetadataNoticeLast published Sat, Jan 13, 2018
In 2022, the best game of the century called Sword Art Online was released. The player uses the NerveGear, a helmet that controls the user's five senses via their brain, to control their characters with their minds. 10,000 players logged into the mainframe excited to play the virtual reality role-playing game only to found out theres a twisted backstory... You can't log out and you have to beat the entire game, 100 floors of pure hell, if you wish to be free. To make matters worse; those who suffer in-game deaths or forcibly try to remove their NerveGear will be killed in real life. One of the players, named Daniel Howell, is also one of the 1,000 players in the games previous beta tests. The other players look down upon him and blame him for not warning them- yet he had no idea about it. Therefore, he takes advantage of the previous experience and isolates himself trying to map out the situation of life or death. Along the way he overcomes many emotions- Anger, Rage, Trust, Grief, Love, Fear and Acceptance. Meeting one girl in the process changes him for the better and helps him fight for his life. Because in this game you can't just save your progress and turn off your console... Once you log in you may never be able to log out again. Its show time. - This is a fan-based story. Sword Art Online is owned by A-1 pictures, Aniplex USA and Reki Kawahara. I change up the story a little bit with different character names but i do NOT own the complete storyline. Please support the official release! Thank you!
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| 𝟏𝟐𝐱 𝐅𝐞𝐚𝐭𝐮𝐫𝐞𝐝 | An ex-gamer enters a virtual reality ruled by a rebel AI in order to rescue her younger sister and shut down the death game. * * * Eight years ago, Mori Fukutomi held the rank of number two player in the tactical hero shooter game SniperX. But fate and her parents had other plans and Mori now works as an accountant with her dreams of being a pro gamer long since buried. Games like SniperX are old relics in the face of virtual reality tech and their latest gem, Facing Fear--a simulation designed to analyze the psyche of its players and adapt itself accordingly, creating a safe terrain for players to take risks and discover themselves. Until FEAR, the AI governing the virtual world of Valor, decides the thing humanity fears most is death. Despite the rising death toll and Facing Fear closing its doors, when Mori discovers her sister Shiori is trapped in the game, she does the unthinkable. She goes in after her. But she'll soon discover they're not the only ones desperate to make it out alive and there are worse things in Valor than the monsters. There's more to FEAR than fear itself. ✧ 𝐅𝐚𝐦𝐢𝐥𝐲 ✧ 𝐅𝐫𝐢𝐞𝐧𝐝𝐬𝐡𝐢𝐩 ✧ 𝐆𝐚𝐦𝐢𝐧𝐠 ✧ ─────────────────────────────────── Completed: 4-23-2023 Word Count: 35,000 - 40,000

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