Fallout Relaunch
  • LECTURAS 49
  • Votos 0
  • Partes 2
  • Hora 9m
  • LECTURAS 49
  • Votos 0
  • Partes 2
  • Hora 9m
Continúa, Has publicado ene 19, 2018
In the Mojave desert, many years after the great atomic war, a courier named Cobalt is shot in the head over a package he doesn't even know what is.
This young man has gotten himself into so much more than he could have ever dreamed. The fate of his home pressing down on him from the moment he took on the job to run that package to the New Vegas Strip.

This is a rewriting of Fallout New Vegas that will include major spoilers for it and all it's DLCs. This story will inevitably flow into Fallout 4 and it's DLCs as well. Hopefully this will bring satisfaction to those who didn't like any of the games endings or resolutions to major questions like I did.
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The hellhound in New Vegas de DennisPanting
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Prologue War... War never changes... When the bombs fell during the Great War in 2077, and atomic fire consumed the earth, those who survived did so in giant vaults. When these vaults finally their inhabitants set out across ruins of the old world to build new societies, establish new villages, forming tribes. As decades passed, what had been the American Southwest united beneath the flag of the New California Republic, dedicated to old-world values of democracy and the rule of law. As the Republic grew, so did its needs. Scouts spread east, seeking territory and wealth, in the dry and merciless expanse of the Mojave Desert. They returned with tales of a city untouched by the warheads that had scorched the rest of the world. And a great wall spanning the Colorado River. The NCR mobilized its army and sent it east to occupy the Hoover Dam and restore it to working condition. But across the Colorado, another society had arisen under a different flag. A vast army of slaves, forged from the conquest of 86 tribes: Caesar's Legion. Four years have passed since the Republic held the Dam - just barely - against the Legion's onslaught. The Legion did not retreat. Across the river, it gathers strength. Campfires burned, and training drums beat. Through it all, the New Vegas Strip has stayed open for business under the control of its mysterious overseer, Mr. House, and his army of rehabilitated Tribals and police robots. While all this was going on two people lived their lives. Loona, a hellhound and slave of Vulpes Inculta dragged to Nipton as her master made plans to destroy to town. And a courier working for the Mojave Express, who had been selected to deliver the Platinum Chip only to be caught by a man named Benny and left for dead in the Goodsprings Cemetery. Little did anyone know, but these two unassuming people would come together and be to ones to change to fate of the entire Mojave Wasteland... I do not own Helluva boss of Fallout New Vegas.
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Brassworks cover
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Brassworks

14 Partes Concluida Contenido adulto

There is a saying in the Badlands: There are many ways to get to the Brassworks, but all leave in a box. The Old World is gone, smashed beneath the heel of the great mountain, King Abaddon, many generations ago. A new civilization has risen from the ashes, struggling to survive in the new and harsh landscape. At the edge of a poor governance, in a dying town, a young blacksmith just ran afoul of the law. In some cities, that would mean a trip to local jail or court. In the Badlands, that means the Brassworks. Theo Palmer can't recall why he ended up in the hellish prison, but he knows he'll never leave. The Warden needs workers for the Forge deep underground. The drums of war are beating to the north, and only a twisted weapon from the past can save the people of the County. But there are many powers in the Vale of the King. Some seek to preserve the peace, while others aim to end it. Some hunger for justice, while others hunger for flesh. Theo has fallen into a violent world of monsters and metal, and his very survival depends on which side he chooses.