Caelum's Creed

Caelum's Creed

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WpMetadataNoticeLast published Sat, Nov 17, 2018
Maerra, the land of magic. A world created by the four gods: Lacria, the goddess of winter with Parsley, the god of spring, Halos, the god of summer and Grimm, the god of fall. All life that resides in Maerra stems from the holy crystal of Caelum, a gem so powerful it is what threads the fabric of life and death. And now, because of one man's greed, the land of magic is under siege by the creatures of darkness. Witness as our heroes walk down a path in which they may never return from. Witness the strife of Caelum's Creed.
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Two divine sisters tore a newborn world apart-and left mortals to decide its fate. From the Creator's dream rose Aeliana, Goddess of Dawn and order, and Nyx, Queen of Shadows and possibility. Their rivalry, once a distant celestial dance, became open war. Lesser gods chose sides. The sisters descended and forged champions: the radiant Aethra and the fearsome Umbrals-masterworks so specialized that, in some gifts, they rivaled their makers. Stars went dark. The earth split. In grief and fury, the Creator bound His daughters deep beneath the world. The land took a new name: Aethelgard-the God-Prison. But their armies fought on. Seeking balance, the Creator spent his last spark to make Humanity-creatures of compassion and cruelty, capable of mediating light and shadow, and, through discipline, of climbing toward godhood itself. Apotheosis became the ultimate mortal dream. A thousand years of uneasy peace followed. Ambition broke it. The War of a Hundred Races redrew the map in blood. From the ruins rose seven powers, with fragile city-states between them. In secret, Aethra and Umbrals manipulated the living like pieces on a board. Now the stalemate frays. Old songs stir. Hidden weapons wake. Heroes and monsters-sometimes the same-move in the dark to claim a future neither goddess could foresee. Welcome to Aethelgard, where gods are buried, mortals reach for heaven, and one choice can unmake a world.

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