Digital Warfare Part 1 : The Game

Digital Warfare Part 1 : The Game

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WpMetadataNoticeLast published Sun, Apr 29, 2018
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Fiction
Science Fiction
Ernest L. Jackson is a man who use to work at a game development company that was mysteriously shut down by the government and no one knows why. One year latter a new company takes it's place, releasing a brand new form of video game. The Digital Interface Virtual Environment, or DIVE for short. A game system that allows the player to be transferred to the virtual world. One day Ernest encounters Amelia Galefurd, or Amy for short. She is a young girl with a desire to win in the championship's of a new mecca-FPS DIVE game called Regime's Execrated Metal, or REM for short. Little did they know, a mysterious organization was plotting something that would forever change the world. (Note from author* I wrote this with the dream of it one day becoming an anime. this will be a 3 part book series. I am currently in college, so I'll try to add a chapter once every, or every other week. No promises, but I'll do my best!)
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No one knows her name. No one remembers the program. Fifteen years ago, Project NOVA burned itself out of existence - a covert military experiment designed to create perfect human operatives through psychological conditioning, sensory deprivation, and combat reprogramming. Every file was erased. Every scientist buried. Every subject presumed dead. But one lived. Now, the woman known only as Nova moves through the world like a ghost - a silent weapon-for-hire with no allegiance, no past, and no record. Her efficiency is legendary; her detachment, absolute. To most agencies, she's an asset. To others, a rumor. When a classified threat surfaces - something tied to the same black-ops labs that built her - the elite strike team ONYX is ordered to bring her in as a consultant. The men of ONYX - Commander Asher Vale, sharpshooter Reid Hawthorne, tech specialist Kade Mercer, and demolitions expert Silas Ward - have spent years surviving on trust, instinct, and brotherhood. They follow orders. They don't take risks. And they definitely don't work with outsiders. Until she walks in. Nova becomes the team's greatest weapon and deepest fracture. Her presence ignites suspicion, desire, and a quiet terror that none of them can name - because the more they uncover about her, the clearer it becomes: Project NOVA never ended. It evolved. It's watching. And she isn't just their newest operative. She's the reason they were assembled in the first place.

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