Strange Games

Strange Games

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WpMetadataNoticeUltima pubblicazione gio, mar 15, 2018
Child's play isn't so simple anymore. It's 1986. Nancy Reagan is President and the hot new pastime is Arcade Adventure Gaming, where players explore the Realm of Vircon in parties. Kids compete to top leaderboards in the four US Regional Divisions, trying for a shot at prizes and scholarships. Recently, a handful of players have gone missing. The old guy in the van almost kills Wyatt Jackson but a robot straight out of Doctor Who knocks them both out. When Wyatt wakes up, he's stuck in the Realm of Vircon game. As he meets the rest of his Party they discover that their would-be kidnappers are in there with them. Can they evade their enemies and convince the mysterious force running the game to let them log out and go home?
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Entra a far parte della più grande comunità di narrativa al mondoFatti consigliare le migliori storie da leggere, salva le tue preferite nella tua Biblioteca, commenta e vota per essere ancora più parte della comunità.
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"If we were so riveted in the spectrum of nature, why did we stand, petrified, as we became corrupted by idle technology, stupefied by glowing screens, stolen from life as we know it from enemies right under our noses? Why did we relent to this obvious threat when we did have the capability to change, and prevent our peaceful hierarchy from being razed? It was the consequence of this stupidity that condemned us all to slaves, servants of a towering race of robots and data." The year 2096. Robots rule the world. Their grip seemed impenetrable, the extent of their control unknown by the humans. Society is blinded by the splendour and wealth of all the technology. "We live in mere fear, unable to access any computerised knowledge for fear of being discovered. We're convicted to the old ways of living, our specialists abilities unable to be used. It puts a very ironic twist on the definition of being free." COMPLETED --

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