A Coward's Heroism

A Coward's Heroism

  • WpView
    Reads 91
  • WpVote
    Votes 0
  • WpPart
    Parts 3
WpMetadataReadComplete Tue, Apr 10, 201818m
WpInfo
Fiction
Fantasy
Justice comes at a cost. The Unification of the Majority is led by the charismatic, and supposedly independent, Madison. Her group works for the better treatment of peasant laborers, who are the building blocks of their society. When Madison finds herself about to be falsely represented on vital documents, the only way to stop them from being processed is by getting her hands on them, which she cannot do alone. Gideon, her secret and cowardly right-hand man, goes with her to the party, and as circumstance may have it, finds himself in a position where he is the only one who can put an end to the criminal activity. This short story explores self discovery, and having bravery even when it seems to late. It is the the introduction to possibly something larger.
All Rights Reserved
Join the largest storytelling communityGet personalized story recommendations, save your favourites to your library, and comment and vote to grow your community.
Illustration

You may also like

  • The Art of Courts and Lies (Book 1 in The Gifted Trilogy)
  • The Assembly of Thirteen: The First Two Companions
  • The Beauty Of Rose
  • Isabel, Princess of Wales | Prince William Fanfiction
  • Intolerable Civility
  • A Tale of Traitors
  • Renouncing the Emperor's Heart
  • A Royal Secret
  • regrets of a dead CEO
  • Where the Stars Fall

Ice flooded my veins as the realization of who he was hit me. It must have been evident on my face because the man in front of me let out a dark laugh. "Oh dear, you didn't realize you were talking to a royal, did you darling?" he crooned. Not just any royal. Kesserian Cinis. The recently coronated king and ruler over the Ember Court. I forgot how to breathe, my mind whirring as it tried to figure out how I could have been so stupid as to let this happen. *************************************************** Wren Heatherfield is on the run. Having turned 18, she is now in danger of becoming selected for the Garner, a deadly game in which the six kings who rule over her continent take eighteen non-magical girls and make them fight for their lives. But as she tries to avoid the game by running away with her best friend and her sister, she consequently finds herself doomed to be a competitor in the 246th Garner. But the Garner isn't the only thing capable of killing her. In a castle surrounded by kings with dark powers and girls fighting for their lives, she may find that the politics of royalty can be just as deadly as their games. No one can be trusted in a palace full of monsters and, if Wren has any hopes of survival, she may have to become one herself.

More details
WpActionLinkContent Guidelines