Imagine
  • WpView
    Reads 11
  • WpVote
    Votes 1
  • WpPart
    Parts 1
WpMetadataReadOngoing<5 mins
WpMetadataNoticeLast published Sun, Apr 1, 2018
WpInfo
Fiction
Science Fiction
"Not all the strong minded can choose the strongest paths," Ian says, and enters a number in the keypad. "Not all the weak minded have to be weak in general. So what I'm saying is that you have to be strong by being weak. Close your eyes." I look at him with a perplexed look but bat my eyelids closed. I feel a tight device around my temples. "Now hold my hand and we'll go together-I can't risk you being lost in Vide." I decide not to question what-What the Vide is-so I close my hand around his. A few milliseconds pass and we swirl into an endless dark, cold tunnel.
All Rights Reserved
#78
dreamscometrue
WpChevronRight
Join the largest storytelling communityGet personalized story recommendations, save your favourites to your library, and comment and vote to grow your community.
Illustration

You may also like

  • DREAM TOURNAMENT GENESIS & THE FALL OF THE GREAT MOON
  • Alpha Ares [Complete]
  • Firefly
  • Covet
  • The Warden [Awesamdude x Reader]
  • Fear
  • Blue Side
  • His Possession {Major editing}
  • Babble - Beyond Dimensions
  • Robotic Vampires

In the dead of night, invitations appear-black and gold cards marked with ancient symbols, each carrying a cryptic message: "Welcome, Player." Those who receive them are teenagers not older than 17 years...these are no ordinary teens. They are prodigies, outliers in their fields-masters of intellect, artistry, and skill. But this invitation is not a reward. It is a summons. The moment they fall asleep, their reality shatters. They awaken in a world both breathtaking and nightmarish-an eerie, vibrant dreamscape teeming with unknown creatures and unspoken dangers. Here, survival is a game. The rules are simple: obtain the three sacred horns... or perish. There can only be one winner. And no one-except the victor-will wake up again. As the players struggle to understand the true nature of the tournament, the dream world tightens its grip, twisting logic, bending time, and unraveling sanity. Every choice carries weight. Every alliance comes with a cost. And in the end, each player will face the same question: How far are you willing to go... to escape? THE SPACE IN BETWEEN FIRST PREQUEL

More details
WpActionLinkContent Guidelines