Cyber Mortality
  • Reads 1,335
  • Votes 196
  • Parts 70
  • Time 5h 8m
  • Reads 1,335
  • Votes 196
  • Parts 70
  • Time 5h 8m
Complete, First published Apr 05, 2018
CyberTech controls everything. They built self-driving cars, robots to work in factories and a virtual reality game that fills everyone's time. 

Maylea Temple wants nothing more than to stay away from CyberTech and their game Cyber Mortality, but when offered the chance to join a team in the game she takes it in hopes of winning money. May joins Flint, Nyle, and Jezebel as they prepare for the upcoming tournament and the possibility to win 100,000 dollars. If May wins she might be able to save the life of her terminally ill mother. 

Maylea has no idea what is going on behind the scenes but will come face to face with the hidden shadow lurking behind CyberTech.
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87 parts Complete

---HIGHEST RANKING #17 IN FANTASY--- At the official release of the first-ever fully immersive Virtual Reality, an unnamed cyber-terrorist has hacked into the main software of the game. Players are not able to log out and return to reality, and are stuck within the fantasy fighting game. With no way to warn the outside world and no way to escape, 100 thousand players are to meet the cyber-terrorist's quota by beating the entire game. Not only must they kill millions of monsters and thousands of bosses, but they must slay all of the 30 demigods and the 12 literal god-like raid bosses. Upon that, there is no respawning. Death crosses both realms of the game and reality. Follow the journey of Ben Even, his friends, and thousands of other players as they form and strengthen friendships, display the full extent of the human spirit, and realize the importance of hope while Even battles his demons from the past, guilt of the present, and anxiety for the future. RATED TEEN Content is generally suitable for ages 13 and up. May contain violence, suggestive themes, crude humor, minimal blood, simulated gambling and/or infrequent use of strong language. All images not belonging to me or not edited by me are protected by the Fair Use Act