Story cover for The Game  by MukeMaus
The Game
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  • WpHistory
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  • WpView
    Reads 8
  • WpVote
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  • WpPart
    Parts 2
  • WpHistory
    Time 8m
Ongoing, First published Apr 15, 2018
I started to write this because it came in to my mind

Games everyone is playing them RPG's, Shooters, Simulations whatever they play it make Videos about them and more but then came a Game that changed everything a Game so big that people did unbelivable stuff and then the creator of that Game told it's players that he had hidden on seven severs one key for each server so seven keys existed that give people a big Chance and to get them people did everything necessary
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Legacy by LKingston08
6 parts Complete
Book 1 of the Legends Never Die series. Legend. A program designed by five previous agencies, who had banded together to create an all powerful team of agents. This was a group of the worlds strongest, smartest, and loyal people. They were sought out by Legend's commanders, split into teams of five, and trained into powerful beings. Hackers, Assassins, Combat Soldiers. They were weapons of humans, used by Legend to protect their home, communities, and people. Various programs of Legend were spread all around the world, each trained and conditioned the same. And now? Most of them were terminated. Very few stayed at Legend, and became head of the programs. Now they oversee each and every asset. Those who left, started normal lives. Found love, had children. Got office jobs or moved to a beach for retirement. But no matter how hidden, they would never be safe, and some of those agents understood that. So as Legend began to dye out, the Chiefs started contacting all former Legend agents, and proposing a new idea. A new agency. A smarter, more powerful, more compassionate and loyal agency. One that would ensure the protection of each family. Knowing that no former Legend agent would be safe on their own, they agreed to the new program. All former Legend assets and their families would return to the agency, where they would live comfortable lives. Where they would be safe. The children of those former agents were raised into the new program. Assessed by members of their families and head of the agency. Once old enough to be evaluated on their skills, they were split into teams of five, and trained just like their parents. More powerful than their parents ever were, at even younger ages. Each of them became, a Legacy. Follow the story of Legacy's strongest group of young agents through character point of views, development, and conflict.
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What would you do for a friend? Or for a better question: how far would you go for a friend? Would you lie for them? Fight for them? Kill for them? How far would you go to serve even their darkest of desires? Well, what if you were never given a choice? After a twisted, demented, somehow sentient being escapes from a virtual world in which it was imprisoned, it sets out to complete it's goals of corruption and control. It's first targets are a certain group of friends who have mere hours to uncover its deceit and find a way to stop themselves, as well as others, from falling under its spell and being forced to do a digital demon's bidding.