Spade: Reacoll

Spade: Reacoll

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WpMetadataReadTrưởng thànhHoàn thành Thứ 3, thg 11 5, 20241giờ 54phút
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A dangerous virus spreads across a continent, killing billions. Political conflicts and wars were only the beginning of the continent's troubles before the plague struck. The pathogen remains unidentified, leaving nothing but destruction and ruin in its wake. At the heart of the continent lies the Obsidian Labyrinth, a colossal maze-like structure inhabited by magical horrors. Deep within its twisting passages exists a safe haven where a small community survives and protects itself from the dangers beyond. The story follows the discoveries of Mark and John, two stepbrothers struggling to survive while unraveling mysteries and confronting unidentifiable incursions from both outside and within the labyrinth. As tensions rise, a war erupts between two strange species. The first are the Irrishians, a race of humanoids with avian traits. The second are the Zomlers, a race of bizarre eldritch creatures whose origins remain shrouded in mystery. • Main Characters • Markham "Mark" Maurice - A hunter who was cast out of the Obsidian Labyrinth and now lives as a scavenger and investigator for hire. Johnson "John" Maurice - Considered the future champion of the Taslig settlers in their struggle against the Irrishians, John, along with Markham, is one of Peter's foster children. Victor Charles Robertson - A contemptuous businessman who leads a company known as the Eclipse Guild. Peter Douglas Maurice - The foster father of John and Markham, as well as a powerful war veteran revered by the Taslig settlers. Edward Mascoria - A flamboyant Irrishian nobleman with secret trade connections to the notorious Hollow King. Hollow King - A tyrannical, monster monarch of unknown origin who bears the title "Terror of the North."
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Ten years after the battle at Single Oak, the four groups of Oregon are still reeling from its after effects. Territory lines were drawn and stories have been told, those who were heroes once are legends now. In order to avoid new conflicts, solstice gatherings between the groups' leaders were organized-but will they be enough? *** Phoenix has grown up only ever knowing two things. One, her group and fathers are the saviors of Oregon. Two, The Reaper's are not to be trusted. So when a mysterious stranger rescues her after a hunting trip gone wrong turns out to be none other than her mortal enemy she begins to wonder, are they all as bad as they seem? The death of Stephan has begun to deteriorate The Reaper's from the inside out. Infighting over who should be their next leader has created countless seasons of lacking supplies and structure. A lack of prey follows a famine. Strong leadership is in order and although Gerald can provide it, debate and rumors are spread about his chosen companion-Aleu, Stephan's once respected apprentice, now glued to his side in a relationship they never wanted-with no say in the matter. The only person who The Reaper's can put their hope into is Hawk, their new general, a powerful man willing to do anything to keep his group thriving. Hawk is torn between keeping his group safe and his own ambition, Aleu is tortured with a constricting life they hate and Phoenix wonders if she can truly trust her new acquaintances. Now the three must make a decision. Will pushing aside the past and working together to make peace be worth turning their backs on their groups or is blood the only cure for the misdeeds of the past? _____________________ Story rating: 17+ Content warnings: Childhood trauma, subtext of grooming, strong language, violence and gore This can hypothetically be read as a stand alone but it's recommended to read the original series first.

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