Magic in the Air: The Prodigy and The Apprentice
  • Reads 39
  • Votes 1
  • Parts 10
  • Time 2h 33m
  • Reads 39
  • Votes 1
  • Parts 10
  • Time 2h 33m
Complete, First published Apr 25, 2018
Bustling Hemmark, capital city of the land of Anproch, is the heart of the Magic Regulation Guild's operations. And Dean Greenthumb balances on the edge of staying a member or becoming a martyr.

Although Dean has been made a member of the city's powerful magic guild, his life remains threatened as forces within the guild vie for supremacy. Played as a pawn by both sides, can Dean survive long enough to go from apprentice to prodigy?
All Rights Reserved
Sign up to add Magic in the Air: The Prodigy and The Apprentice to your library and receive updates
or
#1eighteenthcentury
Content Guidelines
You may also like
Emprine Star: A Realm of Magic by StarRight098
9 parts Complete
Welcome to Emprine Star, a captivating and mesmerizing world that will transport you to a realm like no other. In this hidden sanctuary of wonders, advanced technology dances with the elegance of magic, painting a vivid tapestry of adventure and enchantment. Follow the journey of four powerful rulers, each gifted with extraordinary abilities, as they lead Emprine Star to prosperity and safeguard its people. Amidst the bustling city of Capitalé Emprine Star, the pulse of the realm beats with the heartbeat of magic, waiting to be explored. As you delve into the lives of these royal beings, you'll witness battles fought against malevolent forces, alliances forged with benevolent beings, and quests embarked upon through the timelines and multiverse. Experience the thrill of exploration, as these intrepid souls traverse through breathtaking realms and unravel the mysteries of existence. Prepare to be immersed in a world of magical wonder, where creativity knows no bounds and the possibilities of existence are endless. Emprine Star beckons you to uncover its secrets and embark on a journey that will captivate your imagination and leave you yearning for more. Are you ready to traverse the boundaries of reality and embark on a grand adventure? Step into the magical embrace of Emprine Star and let your imagination soar in a realm of enchantments and marvels. The journey awaits you! I've got to admit, this the first version of "Emprine Star: A Realm of Magic" didn't quite match up with what I had in mind. With everything going on and a few bumps/missteps (skill issues) along the way, the story ended up feeling a bit stiff and too detailed. I had some help from AI with the drafts, but it just didn't hit the right notes for me. But if you're curious to check out this version of the story, or if you enjoy detailed and mechanical reads, feel free to dive in.
Author Games: Path of the Guildpact by TheCatKing
78 parts Complete
On the city-world of Ravnica, things are often beautiful but rarely quiet. Magic pervades every aspect of life; a wide variety of beings walk the crowded streets, and countless wonders and horrors alike are hidden from all but the canniest denizens. For over ten thousand years the power in Ravnica has been divided among the ten magical guilds; they act as the controlling bodies for different aspects of life. Their conduct, however, is regulated by the Guildpact, a single individual with control of the magical document codifying each guild's domain of influence. The Guildpact is responsible for maintaining balance, and they are at least in theory totally neutral to ensure their judgements are based solely on the Pact proper. "In theory" is, of course, the operative phrase. When Guildpact Jace dies prematurely under "mysterious circumstances," the ten guilds are eager to put forward their own candidates for the next keeper of the balance. These candidates would totally, definitely not be biased towards their guild of origin in any way. Fortunately, to get the approval of the other guilds, each candidate must prove themselves to be exactly that. And earning approval in the eyes of Ravnica's mightiest may just mean sacrificing all they hold dear. Don't miss out on Wattpad's first Games based on Magic: The Gathering! When magic and political intrigue come together, a single choice may be the difference between glory and doom.
Beneath Dark Skies  by SkyeGrimshaw
11 parts Ongoing
In the year 2895, the world stands on the brink of collapse, ravaged by apocalyptic events and infused with arcane science. Skyleen Winters, burdened by her families legacy enrolls at Arcane Science University, seeking for a path to forge her own destiny. As part of her initiation, Skyleen must undergo a choosing ceremony, a pivotal event where students are assigned to powerful guilds based on their abilities and potential. Tensions rise when Kay, the formidable heir to her family's rival, is assigned as her mentor. His presence is a constant reminder of the deep-seated animosity between their families, a reminder that Skyleen struggles to ignore. The ceremony, intended to define Skyleen's future, is overshadowed by Kay's unsettling demeanor and the dark aura of his guild. The Dark Science Guild, known for its mastery over arcane technologies and their intimidating attire, casts a long shadow over the proceedings. Their weaponry and mystical symbols hint at the immense power and danger they wield. As Skyleen navigates her new role under Kay's mentorship, she is caught between her duty to her family and her growing concern over Kay's motives. With each passing day, the lines between rivalry and cooperation blur, forcing Skyleen to confront her own fears and ambitions. The stakes rise as she uncovers hidden agendas and prepares for a confrontation that could alter the fragile balance of their apocalyptic world. In this clash of magic, technology, and family legacies, Skyleen's journey becomes a fight for survival and self-discovery, setting the stage for a dramatic confrontation that could redefine the fate of their shattered world.
Dangerous Thoughts by Bdicocco
28 parts Complete
*Wattys Winner 2022* Charles Abbot is finally living the life he has always dreamed of. At only 25, he has managed to turn his unique magical ability of copying memories into a profitable business. However, his comfortable life is shattered when he is tricked by a thief into extracting a dangerous memory. Not only does it reveal that there's a cult murdering children in their city, but by possessing this memory, Charles' life--and the lives of everyone close to him--are now in danger. Recruiting the help of a gay potion-maker and a ten-year-old lightning-wielding prodigy, Charles must now find that thief and try to put an end to this cult's workings. But it won't be easy. In a world where each magician's power is unique and at times undetectable, it's hard to know who to trust... Set in a world of magic inspired by 1860s Victorian England, Dangerous Thoughts is full of diverse characters and interesting twists that will keep you guessing until the very end. Perfect for fans of Sorcery of Thorns, Clockwork Angel, and Netflix's Stranger Things. Victorian Fantasy - New Adult - Diverse Characters ~70,000 words ~~~ Originally written for the 2020 Open Novella Contest; now a full-length novel! Awards: ONC 2020 Shortlister Winner in the "Sci-Fi/Fantasy" category for the 2020 Prime Awards Featured on the Badass Reads Ambassador Profile Featured on the Wattpad Stars official profile Featured on Wattpad's "Fresh Reads" list The Wattys 2022 Winner in Fantasy! If you are reading this story on any other website than W A T T P A D or Y O N D E R, then this story has been stolen, and you are likely getting a virus on your computer! Please beware of plagiarizing websites!
You may also like
Slide 1 of 10
Emprine Star: A Realm of Magic cover
aamon paxley X o.c. • the duke and the runaway cover
Magic in the Air: The Turbine and the Sprite cover
Author Games: Path of the Guildpact cover
Beneath Dark Skies  cover
Magic in the Air: The Traveler and the Exile cover
Dangerous Thoughts cover
Gods & Thieves ✔ cover
The Higg'n Heist cover
Bound to Them (Completed) cover

Emprine Star: A Realm of Magic

9 parts Complete

Welcome to Emprine Star, a captivating and mesmerizing world that will transport you to a realm like no other. In this hidden sanctuary of wonders, advanced technology dances with the elegance of magic, painting a vivid tapestry of adventure and enchantment. Follow the journey of four powerful rulers, each gifted with extraordinary abilities, as they lead Emprine Star to prosperity and safeguard its people. Amidst the bustling city of Capitalé Emprine Star, the pulse of the realm beats with the heartbeat of magic, waiting to be explored. As you delve into the lives of these royal beings, you'll witness battles fought against malevolent forces, alliances forged with benevolent beings, and quests embarked upon through the timelines and multiverse. Experience the thrill of exploration, as these intrepid souls traverse through breathtaking realms and unravel the mysteries of existence. Prepare to be immersed in a world of magical wonder, where creativity knows no bounds and the possibilities of existence are endless. Emprine Star beckons you to uncover its secrets and embark on a journey that will captivate your imagination and leave you yearning for more. Are you ready to traverse the boundaries of reality and embark on a grand adventure? Step into the magical embrace of Emprine Star and let your imagination soar in a realm of enchantments and marvels. The journey awaits you! I've got to admit, this the first version of "Emprine Star: A Realm of Magic" didn't quite match up with what I had in mind. With everything going on and a few bumps/missteps (skill issues) along the way, the story ended up feeling a bit stiff and too detailed. I had some help from AI with the drafts, but it just didn't hit the right notes for me. But if you're curious to check out this version of the story, or if you enjoy detailed and mechanical reads, feel free to dive in.