Adrift
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WpMetadataNoticeLast published Fri, Dec 28, 2018
It's been five years since the sun has mysteriously disappeared. Five years since the world went into chaos. Five years of no laws, no government, and no school. About half the population is already gone. Whether they died from starvation, murder, suicide, it's didn't matter anymore. All that mattered was keeping your loved ones and yourself alive. There was no such thing as safe anymore. You have no time to grieve. Every second is a second closer to your death. What lies behind every corner is unpredictable. Unimaginable. Insanity has taken over many, making them delusional and an easier target for those looking for blood. Weakness is a threat. Unaffordable, unless you want a one-way ticket to bleeding out on the ground with a bullet wound in your side. This is the apocalypse. Humanity has gone too far down the drain to climb back up. Extinction is a danger. Whether you hold a gun or a knife as your weapon, one wrong move and you're soul is floating away from your lifeless carcass. Weaklings aren't allowed to live. It's Everyman for himself. Jordan has been surviving for these five years with her best friend, Alec. Without him, she would be dead. So when he's taken by a mysterious black van, she's determined to get him back. She soon finds out that this small abduction may be way bigger than she ever thought. "How much would you be willing to sacrifice to save someone you love until it becomes too much?" -Anonymous
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--- CHASING THE EMBER: ECHOES OF THE VOID In the end, it wasn't strength that saved them. It was the refusal to break. --- WORLDVIEW SUMMARY The Setting: A Dying Earth and the Last Ark Earth is uninhabitable. Scarred by war, disease, and climate collapse, the planet no longer supports life. The Emberwake Ark is humanity's final escape: a city-sized spacecraft holding 65,000 of Earth's last survivors, adrift in the void. No weapons. No military. Just thinkers, engineers, broken families, scavengers, and those who paid, tricked, or clawed their way aboard. Supplies are critically low. Food, oxygen, water, and mental stability are all degrading. No one's unscarred - some physically, others emotionally - except one man who's held together by a very thin, but unbroken, thread. --- The Universe: Cosmic Terror Meets Myth-Made-Flesh Space is not silent. It is alive with ancient, unknowable forces. Humanity begins to discover that myths weren't stories. They were warnings. Earth's ancient pantheons-Greek, Norse, Aztec, Egyptian, Chinese, Japanese-are distorted reflections of real cosmic beings. Entities that live between stars. These include: Jörmungandr - A space-leviathan that coils around dead stars. Apep's Spawn - Shadow-born creatures that eat dreams and time. Fenrir-class Entities - Beasts that hunt on instinct and collapse reality around them. Watchers - Beings that only observe. Their gaze erases people from memory and time. The Sun-Eater - An endless void that mimics stars and consumes anything seeking warmth. Quetzacryon - A radiant, godlike being that gives paradise... before incinerating all who submit to it. These aren't gods. They are forces. Intelligent, instinctive, and indifferent. Time loops, parallel realities, psychological traps, shifting laws of physics - the universe itself resists comprehension. ---

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