40 parts Complete MatureMonsters exist. For the purpose of the Game.
Long after a war between humans and the Folk ravaged the lands, there comes a whispering of pawns, of cursed wastes, and kingdoms surrounded by thorns. Those who pass beyond that Wall soon find themselves thrown into a perilous Game, one that has no end. Yet.
Junius and Zander have been moved from one cell to the next their entire lives and deceived. Given a mission that seems impossible, they toiled on without knowing their true purpose in the world. But when they are framed for an assassination and their lands are invaded, they come to realize that the world is much grander-and twice as wicked. As pawns in a Game they don't understand, Junius and Zander fight to gain control of their destinies.
Having known about the Game but unable to escape it, Grim has scoured the ends of the earth for the truth about the Game Masters and their goals. Suddenly entangled in the strategies of mortals and immortals alike, Grim must choose a side. But with only questions and an uncertain future, the choices may lead to catastrophe.
Let the Fey Games begin.