The Reckless Skies (The Society for General Inquiry Book 1)
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  • Parts 6
  • Time 2h 50m
  • Reads 269
  • Votes 15
  • Parts 6
  • Time 2h 50m
Ongoing, First published Apr 12, 2014
It is unknown if the ailing Prince Albert had been cured by the magical ministrations of the court wizard or the precise prescriptions of the court doctor, but his miraculous recovery 1861 brings about a rise in popularity of both disciplines in Queen Victoria’s England. Spiritualists and Scientists vie for newspaper space and royal patronage, as the former seek to make contact with the dead and study the mysterious force known as the ignotum, while the latter march along with the progressive thunder of a steam engine, filling the sky with airships and factory smoke. 

In September of 1879, Dr. Clarence Duncan aims to take his airship, the Victorious Skies, across the ocean in the first successful transatlantic flight. Reporters, including the fashionably French Charlotte Beauchene, flock to London to write about the airship and her motley crew of ambitious aeronauts.

Young pilot Jonathan Farrow joins the project in the hopes of leaving behind the tragedies of his past. Drawn to the passion and genius of the eccentric Dr. Duncan, Farrow readies himself for the journey of a lifetime. However, days before the airship’s maiden voyage, he is confronted by a man from his past, a man he had hoped to never see again. 

Will Farrow obey this dastardly man’s orders and betray his colleague? What secret is Clarence Duncan hiding? Is Charlotte Beauchene really French?
Find out the answers to these questions and more in THE RECKLESS SKIES, being the first novella of THE SOCIETY FOR GENERAL INQUIRY.
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Legion Britannia, "Steam and Steel" by JamesSwallowGaunt
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In the wake of Rome's collapse, the winds of change swept across the ancient world, carrying with it the remnants of an empire on the brink of annihilation. As chaos engulfed the once-mighty civilization, a beacon of hope emerged amidst the turmoil-the island of Britannia. In this land of mist and legends, the wealthy and powerful sought refuge, forging a new path in the face of impending darkness. They formed the Imperium Britannia, a bastion of strength and resilience, determined to withstand the relentless onslaught of the Gothic Empire. Centuries passed, and as the world evolved, so did Britannia. It embraced the golden age of steam, where colossal war machines, driven by the power of steam, became the embodiment of its indomitable spirit. These mechanical behemoths, with their thunderous roars and billowing smoke, dominated the battlefields, skies, and vast oceans, becoming the ultimate weapon against the encroaching Gothic Empire. Now, in the year 2045, the legions of Imperium Britannia find themselves locked in an epic struggle for survival. The Gothic Empire, fueled by a thirst for power and expansion, unleashes its relentless hordes upon the last bastion of resistance. The fate of an empire hangs in the balance as the war rages on. Heroes rise from the ashes, their hearts ablaze with the spirit of defiance. From the towering war machines that shake the earth with their every step to the swift airships that dance through the clouds, the forces of Imperium Britannia stand united, ready to confront an enemy that seeks to crush their final resistance. Prepare to embark on an exhilarating journey into a world where steam and steel collide, where the fate of an empire rests upon the indomitable will of its people. The battle for Imperium Britannia has only just begun, and its echoes will resonate through the ages, forever etching their mark upon the annals of history.
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GEIST: PRELUDE

3 parts Complete Mature

A SYMPHONY BEGINS Midway through the dull, grey journey of college, Victor Roland, a high-functioning autistic, is dragged into his own world of sword and steam. Here, the year is 1884, by Imperial reckoning. In the shadows of its cathedrals, a series of grisly murders sweep the metropolis of Holy Gothica. Soon after his descent, Victor learns of portals in televisions, where daemons lurk in an abyss shrouded in fog, and emerge when blackouts wrack the city. But when he discovers that his friends from "reality" -- Charles Garner, a middle-aged "connoisseur of cannabis," and, Beatrice Morrison, a biker with a goth streak -- are trapped in here, Victor resolves to find them, lest they wind up kidnapped by, "the Dollmaker," and slaughtered behind the screens. Fortunately, Victor awakens to the power of Geist -- the power to summon a living facet of his own psyche, to battle the evil born of everyone's souls. A power that earns him a chance to find his dear friends, and perhaps even a way home ... Whimsical, humorous yet terrifying, Geist: Prelude will hold readers long into the night, and pave the road for a trilogy of gothic fantasy and dystopia.