Storm Call
  • Reads 231
  • Votes 3
  • Parts 21
  • Time 1h 29m
  • Reads 231
  • Votes 3
  • Parts 21
  • Time 1h 29m
Ongoing, First published May 14, 2018
Three days after the battle with Xeno and the initial appearance of the blue snow, the crew are on a mission to find the source and destroy it. All over the world, it has frozen several areas once inhabited by humans and elves, leaving very few places for them to stay while on the move.  Ice of all kinds can hardly be trusted, even if there is a clear source. There's no time for them to have cold feet.
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The Zero Hour | #Wattys2016

55 parts Complete

The world as we know it is controlled by Nobles - powerful wizards that have power over everything. It is the age of ice; a time of ages past, lost in our historical records and unbeknownst to the world today. The commoners who don't wield magic live under their thrall as slaves, doing everything humanly possible to avoid earning their wrath. A single misstep could spell torture or death. One morning, a commoner accidentally takes matters into his own hands by standing up against a prominent Noble's son. The ensuing altercation enrages the boy's father Malevolent Drake, who delivers an ultimatum: A hundred commoners are to die in three days to restore his house's honor, or the elimination of the entire commoner camp. Faced with that reality, the leader of the camp hatches a plot to bring in outside help to combat the Noble army. With time running short, nobody really knows if the plan will even work - given the fact that the Nobles themselves have a few tricks up their sleeves as well. Tricks that could spell doom for everyone involved... * Highest ranked #63 in Adventure (Apr'16) & #708 in Fantasy (May'16). Updates every Tuesday & Friday :)