After the failing of the governments across the nation in the late 20th century, they changed it. everyone fell under one group of dictators, and were forced to live in the tyranny, which was named Brokenstoke. A rebel group, who call themselves The Usindile slowly began to form. Gathering information on whatever relevant documents they could, in a massive plan to over throw the government. Like many saw through, the revolution did not work, and a specially made island was built for the rebels that had been caught. Yet years later, the group is back for more, and this time, they are much stronger.
Cressida Roslyn has never known who she was. With no memory of her life before the age of six, and no one who seems to know her, she's been lost for thirteen years. Now, at the age of nineteen, she is just trying to live a normal life, which is hard for a teenage girl living on the streets of the biggest city in the world, Setidome. Then, everything gets flipped around when she gets used for one Brokenstoke's filthy little games.
Adriana Russel has been with the Usindile since the revolution failed; literally. Her mother was part of the original and was captured and sent to the island. Adriana though, was kept safely in the hands of her mothers good friend, a women named Jenneiah. Jenneiah lost her daughter when she was only five years old, and has forever been trying to track her down. So, when she gets a peek at the Brokenstoke's newest prisoner, she is dead set on the fact that it is her daughter. So, Adriana sets out to go and bring her back.
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This is two seperate stories that will merge together around the ending. No, it is not a gxg story.
A young woman must compete in a deadly televised competition, Grimm Games, to ensure her twin sister survives.
Season 1 of Grimm Games
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When twenty-year-old social activist Kam Wendall discovers her name among the contestants of the deadly television competition Grimm Games, she's stunned to realize her estranged twin sister, Millie, has stolen her identity to compete.
Determined to save her sister, Kam enters the contest. At a secret and isolated location, they compete against others through nightmarish sets, perilous escape rooms, and sinister puzzles, and must outsmart the sadistic Grimm entities stalking them.
Amidst the twisted challenges, can Kam and Millie rebuild their fractured trust all while evading the diabolical forces at play? And would even that be enough to help them survive the Grimm Games and emerge victorious?
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"Oh, I understand." I didn't blink as I spoke. "But the only way I'm ever stepping foot inside your set is if you force me."
"Our contestants are volunteers," Ms. Holle went on. "We've always run the games that way and forever will. We're not accustomed to forcing anyone to partake, and that opportunity will be extended to you too."