Charmers
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  • Parts 1
  • Time <5 mins
  • Reads 37
  • Votes 0
  • Parts 1
  • Time <5 mins
Ongoing, First published Jun 18, 2018
It's the year two thousand thirty eight, the air has gotten too toxic to breathe. Scientists discovered a way to breathe in the air without inhaling the toxins, a charm. This charm created an invisible bubble around the subject that doesn't allow toxins in, so the air gets filtered. Of course, crime still hasn't stopped in year 2038, In fact it has gotten worse. So the charm has developed a way to shapeshift into a weapon that fits the users personality for defense. But there is one major risk of using this weapon, because the more the weapon gets damaged the more the bubble breaks and the more toxins you breathe. If this weapon breaks completely the user will die, so scientists advise you to use a normal weapon instead of your charm weapon. There is a popular folk tale that if you find a charm on the ground of a person who is diseased and wear it, it'll bring you fortune and good luck, the more charms you collect the more luck you will have. It is fairly hard though since a charm quickly gets picked up, but we aren't telling a tale of a girl who finds luck in a charm, but misfortune. An 18 year old girl named Chloe lives in a small town called "Aura Pheonix" she lived there almost her whole life, She grew up in the orphanage there. She just recently got out of the orphanage a year ago and now has a job and a somewhat decent apartment. But one day as she was walking home from school she finds her very first charm barried in the dirt, she then puts in on right then and there which was the worst mistake of her life.
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