IMPRISONMENT
The god of light fought hard against his brother, but to no avail. Realizing his doom could come any moment in the middle of the fight, he called upon his godly powers before he could have no chance at all, he casted an enchantment spell imprisoning the dark god in the center of the battlefield breaking it apart in the process. He then crashed on the mountains of Elvasher and there he breathed his last-as a god. He lost everything at most- his immense power, his majestic appearance, and his immortality. He became a man.
SLUMBER
No one had been able to manifest nature with such control ever since the great deity Oranour had taken her slumber onto the depts of herself. She had greatly overburdened herself from using her power, since her brothers, the wind, the land, the fire, the water and the spirit are in no strength to fight the enemies and she also needs to aid his higher brother-Lucrum, from defeating the minions of the dark god- his generals, and the many numbers of demons. She had to summon everything she have, borrowing some from her younger brethrens' power and cleansing the entire Celszhisia, she gave her blessings to the few chosen worthy survivors, & afterwards took her long rest to the place where no one knows.
BLOODLINE
The news had arrived to the ear of the once God-now a man named Lucra that his sister had taken her rest from somewhere else, he had been crowned the king since the former had died from the war, they knew of him, so they did. He had searched for his sister asking his brethrens of her whereabouts. At last he had found her, but even he nor his brothers have the power to awaken her, he was no longer a god, and his brothers are too weak even to combined all their powers are still not enough. But he knew that time will bring back his immensity, he may not be alive by then, but by someone of his own blood, even to the farthest will continue the fight he had himself never finished, and soon shall awaken his sister- Oranour.
The world’s old Gods lie dormant, imprisoned for centuries in a timeless rift. For many years they have accepted the fate of their actions, yet the people who still roam freely have not. A small sect of fanatical magicians, led by Bellack, a sinister and heartless spell weaver have not forgotten the powers that the old Gods once possessed and seek to secure their God Queen’s release to gain both her love and immortality. With the discovery of a large crystal deep in the Tanarian mines, the sect believes it has found a catalyst for their powers to break free their Queen. They will stop at nothing to acquire the crystal and, after their offers are refused, drag nations to war for their dark aim. Using their magic to tip the scales of war in their favour they force an order of Generals, the Su-Katii warrior elite to their will, as they alone will hold the key to victory in this war. Only Barrad a new initiate to the Su-Katii luckily escapes the brotherhoods control. The stage is set, but Tamar a renegade wizard, has subtly been working for years against their cruel plan. He recruits Barrad and an escaped slave Tress to aid his cause, she is a highly resourceful and accomplished thief with the ability to destroy the brotherhood’s dreams. Bellack’s magic unwittingly reveals a new possibility to achieve his goal – Athene, a sweet young girl oblivious to her past and the power that surrounds her. Realising her potential, Bellack unleashes an unstoppable warrior from a forgotten time to hunt down and apprehend Athene. Following their hearts, an unusual alliance is formed to struggle against the forces tearing their world apart. An enemy can be a friend, and a friend, an enemy.