Lost Islands Book 1
  • Reads 137
  • Votes 6
  • Parts 20
  • Time 1h 55m
  • Reads 137
  • Votes 6
  • Parts 20
  • Time 1h 55m
Ongoing, First published Jul 05, 2018
Mature
A new research facility has been built on an island which was recently discovered however the island revolved around some unsettling myth's and legends but the government dismissed that thought. It is strange how only those who have no family get hired by the lab to work there and that there is only limited contact to the mainland. What happens when strange occurrences happen? Is there any truth to the legends? - Based on Lost Island SWD.
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Truths in disguise by Beloumba
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Cover by @AdlerBourbon This story is about a dystopian social experiment devised by a disturbed professor. The town of Delphnea, a seemingly medieval village, is in fact an elaborate, controlled environment designed to simulate life in a bygone era. The professor has isolated the town from the modern world by erecting an invisible barrier, ensuring that none of the inhabitants can escape. His goal is to study how people behave when stripped of modern comforts and technology, reverting to primitive instincts and medieval societal structures. All of Delphnea's residents, including Carter and his father, are unaware that they are part of this grand experiment. They believe their lives are authentic and that they are living in a true medieval society. However, behind the scenes, the professor manipulates their environment-planting false information, monitoring their every move with hidden technology, and occasionally sending in outsiders like workers or agents to fix or alter parts of the experiment. The experiment is carefully crafted to test human behavior under duress, but over time, cracks begin to show. Modern elements occasionally slip through-like advanced technology, strange devices, and inconsistencies in the town's medieval setting-leading Carter and others to question their reality. As Carter and his friends uncover the truth, they realize they are pawns in a much larger game, a twisted psychological study where escape seems impossible and the professor watches every move from his hidden control room. In a world ruled by lies, the truth is deadly
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Truths in disguise

18 parts Ongoing

Cover by @AdlerBourbon This story is about a dystopian social experiment devised by a disturbed professor. The town of Delphnea, a seemingly medieval village, is in fact an elaborate, controlled environment designed to simulate life in a bygone era. The professor has isolated the town from the modern world by erecting an invisible barrier, ensuring that none of the inhabitants can escape. His goal is to study how people behave when stripped of modern comforts and technology, reverting to primitive instincts and medieval societal structures. All of Delphnea's residents, including Carter and his father, are unaware that they are part of this grand experiment. They believe their lives are authentic and that they are living in a true medieval society. However, behind the scenes, the professor manipulates their environment-planting false information, monitoring their every move with hidden technology, and occasionally sending in outsiders like workers or agents to fix or alter parts of the experiment. The experiment is carefully crafted to test human behavior under duress, but over time, cracks begin to show. Modern elements occasionally slip through-like advanced technology, strange devices, and inconsistencies in the town's medieval setting-leading Carter and others to question their reality. As Carter and his friends uncover the truth, they realize they are pawns in a much larger game, a twisted psychological study where escape seems impossible and the professor watches every move from his hidden control room. In a world ruled by lies, the truth is deadly