The Gemcutter's Daughter
  • Reads 7,434
  • Votes 984
  • Parts 34
  • Time 7h 30m
  • Reads 7,434
  • Votes 984
  • Parts 34
  • Time 7h 30m
Ongoing, First published Jul 06, 2018
(Rewrite is going on RoyalRoad)

Every dwarven city has its Spark, one that grants life to the great artifices carved into living rock and cruel steel by the god Tek himself. A machine set in motion when the turning of the world began again, Dhuldarim has survived millennia without faltering.

Until now. The Spark, it seems, is going out. Divine help is impossible: the great god Tek is silent, slumbering where none can reach. The ingenuity of dwarves is their only hope of salvation. To return the Spark, a great power is needed-power that can only be found in the Deep. To trespass so into the depths of the earth is suicide even for a dwarf, but the Heartforge has spoken: Tali Khondurahl must go, and go alone.

There are things that live in the Deep, they say, that dream of the red flower wielded by the dwarves. They dream...and they hate.

Aided on her journey by a golem of stone, a siren freed from eternal imprisonment in the Deep, a human mage far from home, a strange deep-dweller, and a scion of her people's most ancient foe, Tali must face an evil so powerful it has survived the millenium since the Revealing without interruption, lording over a dominion of misery and subjugation. With every leg of the journey, loyalties become increasingly divided.

In the end, it is her choices that shape the future of Dhuldarim and its ancient enemies alike.
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Salvage ~ V1: Nuts and Bolts (Steampunk/ Gaslamp Romantasy ~ FxM, MxM)

47 parts Complete Mature

A Steampunk/ Gaslamp Fantasy Romance set in the industrial revolution era of a fictional world. Magic, mad science, multicultural ambiance, and political intrigue all tightly laced up into one corset and powered by the steam of two romances - one F/M and one M/M. For mature audiences, 18+. ~~~*~~~ All creations carry a trace of the maker's ethereal energy, whether deliberately placed in the magical Artifacts made by the Alchemists, or unwittingly left in the handiwork of ordinary people. Kazia can feel that energy, in both machines and people. She may not be able to do any of the grand magic other Alchemists can, but give her a damaged machine and she can trace its energy to the problem, and know precisely how to repair it. She does have one other ability. One far more dangerous. One she will never acknowledge, and will never use. Fleeing her villainous father rather than becoming his pawn, Kazia finds a peaceful life on a farm in a neighboring country, where no one knows that she is the daughter of Prince Gorvan Devratha. But with war looming between her birth country of Valesk and her new home in Caedra, how long can that peaceful life last? She can be safe in the Caedran capital, among the Queen's Alchemists, but will anyone there trust her - especially the handsome but embittered Lord Kelvaran Meratha, who suspects Kazia's father of murdering his family? Abrizhen is Kazia's older brother. He does his best to play the role of the Prince's good son and heir, but when tasked with retrieving his wayward sister, he must return to the city he'd called home for many of his youthful years. There he'll have to reckon with his past, and finally choose between the life of a dutiful prince, or the welfare of his sister - and the rekindling of an old flame. ~~~*~~~ Please see the introduction for detailed content warnings.