The City Of Dawn is the capital of the Empire of Dawn. Inside the Empire are five nations. The Human, the Unag, the Elthien, the Ragnar, and the Ligni.
The Unag people are a bloodthirsty people, with a strict caste system: the nobles, the priest/magi, the warriors, the craftsmen, and the peasants. The Unag love the desert and are attached to the element of fire.
The Elthien people are proud and noble artisans and sculptors. They take civilization to a whole new level. They live in grand palaces. They can be quite warlike, but they prefer peace. They live at the cold tops of mountains and they are tied to the element of ice.
The Ragnar are larger than most of the other races and are much rarer. They live in cave homes built into the mountainside. They are more coarse in their manners than the other races, but they can be quite refined if they are taught. They are tied to the element of stone.
The Ligni are a wild and free people, roaming the forests of their kingdom. They have an affinity to animals and are often seen riding on panthers. They are great healers but also know many poisons. They live in tents and never have set cities. The Ligni revere Mother Nature, their god, and they believe that all life has meaning. They are attached to the element of life.
Tensions are boiling over in the Empire Of Dawn, and the City suffers the most. The Ligni and the Elthien ally against the Unag and Ragnar. The Humans are split. The Emperor, Quin, tries to restore peace by appealing to the Five Rulers while four young warriors appeal to their people to end this new war.
In the midst of this comes the Order of Dusk, a cult determined to rule the Enpire of Dawn. Will the Empire hold firm or will it collapse into inter fighting.
Ray is low on time, luck, and hope; his only chance is an artifact that may not even exist. But upon meeting Landon, Ray is beginning to believe he might find all four.
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Cambions are doomed to tragedy. They are weak, sickly creatures that rarely live to see their twentieth year. Ray refuses to resign himself to that fate. Upon learning of the Crimson Sheath-an artifact capable of preserving his life-Ray is prepared to fight, steal, and kill to get his hands on it. He is not prepared for Landon. Landon is an orphan with no memories of his parents, the only inheritance left to him a dagger, sleeping in a crimson sheath. Though he has no love of bloodshed and no use for a dagger, Landon isn't about to let Ray take his only link to his forgotten history, even if that means following the cambion past the edge of the world and into the shadow beyond.
Content Warnings: Violence, semi-graphic gore, character deaths, profanity, mild drug and alcohol usage, abuse discussed but not shown, and morally-questionable people doing morally-questionable things.