TinkerToy Mage
  • Reads 22,752
  • Votes 1,044
  • Parts 41
  • Time 10h 8m
  • Reads 22,752
  • Votes 1,044
  • Parts 41
  • Time 10h 8m
Complete, First published Jul 25, 2018
Magic: a common ability, in The Radiant Isles, the advanced society of light and knowledge, and Home of the Elves, and most Humans; but not so in Ulfavir, The Deep, the Lands of darkness and chaos, Home of... everything else.

Magic: personal in nature, unique to a point, though usually identifiable and trainable; until It's simply... not.

Magic: all-powerful, industrious, intricate, and challenging; and also flawed, full of weaknesses, chaotic, over complicated, uncontrollable, and dangerous.

That's all magic really is, after all... semantics, and two sides to a coin that decides the fate of the world, every day.
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The Summoner's Mark (First Draft) (Book One)

39 parts Complete Mature

In the world of Everia, magic is a tool that could grant someone both fame and wealth and those who wish to gain recognition within this world; often pursue magic as a means to gain what they wish. For Sin Estiri while he wishes to gain recognition, he pursues magic as a way for him to gain a place where he feels that he belongs.