Magic: a common ability, in The Radiant Isles, the advanced society of light and knowledge, and Home of the Elves, and most Humans; but not so in Ulfavir, The Deep, the Lands of darkness and chaos, Home of... everything else.
Magic: personal in nature, unique to a point, though usually identifiable and trainable; until It's simply... not.
Magic: all-powerful, industrious, intricate, and challenging; and also flawed, full of weaknesses, chaotic, over complicated, uncontrollable, and dangerous.
That's all magic really is, after all... semantics, and two sides to a coin that decides the fate of the world, every day.
A darkness slithers into the dead's haven and turns their spirits against the living.
An elven mage who enters the realm of the dead at will...
A runaway thief who cares only about the next treasure...
The first male sacrifice who longs for a chance to live...
A troublemaker who burns his way through every obstacle...
And the Goddess of the dead, hellbent on revenge.
Can they stop the darkness from ending the world?
Hooked? Buy the whole story here: http://mybook.to/darkenedlight1