Terrin
  • Reads 76
  • Votes 8
  • Parts 2
  • Time 8m
  • Reads 76
  • Votes 8
  • Parts 2
  • Time 8m
Ongoing, First published Aug 03, 2018
If you could feel every breeze, control every movement, have the best graphics card know to man, for a few hours a day, would you? Of course you would, you're human.

It's 2033. 33 Years after the beginning of the construction of Graphix Lenses. Two contact lenses you set on your eye to allow access to a whole different world. By sending a small electric current through your body it allows you to live in the game with the impression that you can leave anytime.

Four people, Jesse, Noah, Rowan, and David find their own pairs of Graphix lenses in their hands. Four pairs of 3,000. The four are forced to use their individual skills to navigate the world of Terrin, a futuristic world that has seen it's fair share of danger and destruction but maintains few cities in a livable working order. In which they find that their five senses are most definitely still there. The most notable, feeling. After seeing a player shoot himself in an attempt at a joke, they soon find out just how real the game was.
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The Virus Within: The Unranked (Book 4) cover

The Virus Within: The Unranked (Book 4)

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