Tales from the Wanderer's Realm
  • Reads 64
  • Votes 5
  • Parts 4
  • Time 1h 8m
  • Reads 64
  • Votes 5
  • Parts 4
  • Time 1h 8m
Ongoing, First published Aug 10, 2018
The Wanderer's Realm is fractured.
Rivalries have torn the continent apart.
A war between the House of Redforrest in the Gorewood and the rogue houses of Carnifex and Dexsia from the Aurum Domini has erupted across the border between the lawless lands of the Northern Country and the Domini. 
The Frozen Peninsula has been separated from the mainland for 150 years but now the river that cut it off from the rest of the world has flowed away, leaving the lands of Lord Hardgrave vulnerable from the savage cat-men of the peninsula. 
The port city of Vastaithe fights to keep order everyday, a struggle that increases with the arrival of a delegate from a dangerous family with a dark history.
The Wanderer's Realm has existed since before the spirits took form and became the races that cover it today and these tales tell of the struggles its people face.
They may even describe its doom.
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The Belorian Chronicles by ProabisHD
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The Land of Beloria A land brimming with magic and natural beauty, Belloria is home to humans, dwarves, elves, beastmen, and countless mythical creatures. Yet beneath its enchantment, the realm is fractured-its people divided. The elves rule the western lands, their mastery of magic unmatched. Separated from the rest of Beloria by the massive Vyrath Divide, a river so wide and powerful it acts as a natural barrier, the elves have grown distant-and arrogant. Humans, once thriving across Beloria, have been hunted nearly to extinction. Now, they survive in the frozen, inhospitable North, in a small nation called Frosthelm. The brutal climate forces them to rely on ingenuity and sheer will. Though scorned by the other races, humanity remains resourceful-and dreams still stir of reclaiming their place in the world. To the East, dwarves and beastmen have forged a formidable alliance. The dwarves, masters of craftsmanship, labor in vast underground forges, building advanced technology and weaponry. The beastmen, fierce and physically dominant, lend raw strength to their cause. Together, they pose a rising challenge to the elven rule-but tensions within their alliance threaten to tear it apart. The southern lands are shrouded in unnatural darkness, feared by all. Magic there is dying-drained from the land itself-leaving behind dead forests, cracked earth, and cursed wastelands. The air carries an ancient evil, its corruption spreading like a sickness across Beloria. Whispers of this growing darkness haunt the edges of every border, foretelling a coming doom.
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TTDR: Crimson Dawn of Rayema

22 parts Ongoing

The Tale of Different Realms: Crimson Dawn of Rayema BOOK 1: In the hallowed halls of the University of Rame, where magic and might collide, a fierce inter-house competition ignites. Students from four distinct realms - the fiery Ignis, the earthbound Terra, the ethereal Aeris, and the watery Aquos - clash in a series of trials that will determine the supreme house and shape the fate of their world. Fueled by ambition, rivalry, and the weight of legacy, each house possesses unique strengths and weaknesses. The Ignis wield the raw power of fire, the Terra command the earth's strength and resilience, the Aeris manipulate the winds and skies, and the Aquos harness the ocean's depths. As the competition escalates, alliances shift, betrayals unfold, and forbidden magic threatens to tear the university asunder. Amidst the chaos, a group of unlikely heroes must rise above their differences and confront a hidden enemy that seeks to exploit the competition for its own sinister purposes. Will friendship and courage prevail over ambition and greed? Or will the University of Rame succumb to the darkness that threatens to consume it? Note: TagLish story ahead.