Mission: Impossible - Rogue Agent

Mission: Impossible - Rogue Agent

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WpMetadataNoticeLast published Wed, Apr 24, 2019
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Fanfic
~UPDATES EVERY THURSDAY~ ⚠️INCLUDES SPOILERS FOR MISSION: IMPOSSIBLE ― FALLOUT!⚠️ ❝During the Cold War, there was a theory. One agent, in the right place, at the right time... with the right skills... could be more effective than an army. The thing about war? I hear it never ends.❞ Three months after John Lark tried to infect 1/3 of the world with smallpox along with Solomon Lane, Ethan Hunt and the IMF thought that they could finally relax and enjoy the peace they have brought to everyone in the world, or so they thought. A new threat rises to their challenge. To be more specific, a rogue agent. No one really knows who he associates with, or who he really is. All they know is his Alias: Bruce Walter. Will they stop him from his objectives? Will they find out who really he is? And if they find out who he is, who would take their biggest toll? Change in Mission: Impossible ― Fallout's end: Solomon Lane escaped and is now in hiding.
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augustwalker
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They locked him away for a crime he didn't commit. Now he's about to shatter the system that betrayed him. Mason Reed was the best at what he did - until a bullet meant for someone else destroyed his life. Framed. Convicted. Sentenced to rot in Blackstone Penitentiary, where concrete walls and steel bars are the least of his concerns. Behind the prison's imposing facade lurks something far deadlier than the violent inmates who stalk its corridors. A shadow organization pulling strings. A warden with secrets worth killing for. And a conspiracy so vast it could trigger global chaos with a single command. Mason's only allies? A brilliant hacker with hidden motives. A charming thief with nothing to lose. A disgraced doctor searching for redemption. A former guard who knows too much. Each harboring their own dangerous secrets - each a potential betrayal waiting to happen. What begins as a desperate bid for freedom evolves into something far more terrifying. Because some truths are better left buried, and some enemies never meant to be made. In a game where every move is monitored and trust is a deadly currency, Mason must answer the ultimate question: How far would you go to reclaim your freedom when the price might be your soul? BREAKPOINT - where escape is just the beginning. Justice can't hide forever.

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