It's not easy being an eldritch abomination in the 21st century, and when Monroe is kidnapped by strangely dressed and weirdly upfront government agents on a rainy September night, the whole thing becomes that much more complicated. For one, Monroe has never heard the term "eldritch abomination" before, which makes being referred to as such by the aforementioned kidnappers that much more confusing. Pulled into a web of conspiracies that envelop all of society, and the machinations of the agency that tries to keep the machinery oiled, Monroe is given a choice: co-operate using those particular eldritch abilities, or be killed. Only one problem. Monroe has no idea what they're talking about.